Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM fun vs. Player fun...Should it be a compromise?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 3657118" data-attributes="member: 48965"><p>What tactic...it was an explicit question in an explicit situation that I was curious about, I think you're wanting to read more into it than is there. We've already come to the conclusion that me and you see differently what the main gist of this article is. I see one, maybe two paragraphs that actually state this...and no real advice or info on how to accomplish it, so I will just leave it at that.</p><p></p><p></p><p></p><p>What outcry? And yes, the game is about everyone's enjoyment. I don't play games that I don't enjoy, simple as that. I also would say that the DM does the lion's share of both designing the game, presenting it, and spending the most money on it( players only need a PHB right?). What seems absurd to me is that I should disregard my playstyle of DM'ing because I happen to have players that aren't on board with it. If anything some kind of compromise should be taking place, and that...in the end is what I'm arguing for. Compromise takes place on both ends though, and I don't see the author once address the end on the part of his players.</p><p></p><p></p><p></p><p>Of course not...it's WotC's site and they sell a product, why would they promote someone else's product over there own...even if it might fit the playstyle of his particular players better. D&D is exactly what the DM makes it...so yes it can be a game that contains history, backstory, etc...as far as the "novel writing" come on...exaggerate much. I'm sorry we'll just have to agree to disagree. In my mind it is give and take...and like I cited earlier there are certain games and settings that the ability to be able to listen to info is necessary. Even Eberron(when you're playing up it's mystery/noir aspects require this)...the funny thing is if I only tell you the relevant parts...it's not a mystery anymore, I might as well just layout a flowchart for you.</p><p></p><p>IMHO it could be that this DM wants to run a specific type of game...and his players aren't on board for that. This in my mind doesn't mean he should necessarily change his playstyle, it could mean he should change players. Yet the article is very one sided in this area. It takes the side that he, as DM, must be doing something wrong. And there's just so many different ways of approaching the issue(which are hard without more info) that I think the article is more detrimental than helpful.</p><p> </p><p> </p><p></p><p>Uhm...once again how do you know it's relevant unless you listen? The earlier "save my game" article shows that his players (except for one) generally do alot of table talk. This could be chalked up to typical middle schooler behavior(especially when dealing with a peer who is trying to assert a level of control), and it's funny that at least one player isn't bored and actually takes an interest in what he's saying to them. Maybe he just needs three more like that player instead of the others.</p><p></p><p></p><p></p><p>Assume much? And once again, not all of them did. Do you feel it's right, even if it's just one player, for the other players to infringe on his fun as well because they don't find it interesting? Are the other three players now <strong> more</strong> entitled to their fun than the DM and this player? </p><p></p><p>Are you arguing that the powers of an item are the only relevant thing? Or that these players somehow new ahead of time what was relevant? I honestly get the impression that the DM wants the players to be more pro-active in exploring his world...is this a good or bad thing? It all depends on the people you play with. At least one player finds it interesting, so it can't be all bad.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3657118, member: 48965"] What tactic...it was an explicit question in an explicit situation that I was curious about, I think you're wanting to read more into it than is there. We've already come to the conclusion that me and you see differently what the main gist of this article is. I see one, maybe two paragraphs that actually state this...and no real advice or info on how to accomplish it, so I will just leave it at that. What outcry? And yes, the game is about everyone's enjoyment. I don't play games that I don't enjoy, simple as that. I also would say that the DM does the lion's share of both designing the game, presenting it, and spending the most money on it( players only need a PHB right?). What seems absurd to me is that I should disregard my playstyle of DM'ing because I happen to have players that aren't on board with it. If anything some kind of compromise should be taking place, and that...in the end is what I'm arguing for. Compromise takes place on both ends though, and I don't see the author once address the end on the part of his players. Of course not...it's WotC's site and they sell a product, why would they promote someone else's product over there own...even if it might fit the playstyle of his particular players better. D&D is exactly what the DM makes it...so yes it can be a game that contains history, backstory, etc...as far as the "novel writing" come on...exaggerate much. I'm sorry we'll just have to agree to disagree. In my mind it is give and take...and like I cited earlier there are certain games and settings that the ability to be able to listen to info is necessary. Even Eberron(when you're playing up it's mystery/noir aspects require this)...the funny thing is if I only tell you the relevant parts...it's not a mystery anymore, I might as well just layout a flowchart for you. IMHO it could be that this DM wants to run a specific type of game...and his players aren't on board for that. This in my mind doesn't mean he should necessarily change his playstyle, it could mean he should change players. Yet the article is very one sided in this area. It takes the side that he, as DM, must be doing something wrong. And there's just so many different ways of approaching the issue(which are hard without more info) that I think the article is more detrimental than helpful. Uhm...once again how do you know it's relevant unless you listen? The earlier "save my game" article shows that his players (except for one) generally do alot of table talk. This could be chalked up to typical middle schooler behavior(especially when dealing with a peer who is trying to assert a level of control), and it's funny that at least one player isn't bored and actually takes an interest in what he's saying to them. Maybe he just needs three more like that player instead of the others. Assume much? And once again, not all of them did. Do you feel it's right, even if it's just one player, for the other players to infringe on his fun as well because they don't find it interesting? Are the other three players now [B] more[/B] entitled to their fun than the DM and this player? Are you arguing that the powers of an item are the only relevant thing? Or that these players somehow new ahead of time what was relevant? I honestly get the impression that the DM wants the players to be more pro-active in exploring his world...is this a good or bad thing? It all depends on the people you play with. At least one player finds it interesting, so it can't be all bad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM fun vs. Player fun...Should it be a compromise?
Top