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DM fun vs. Player fun...Should it be a compromise?
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<blockquote data-quote="The Shaman" data-source="post: 3658707" data-attributes="member: 26473"><p>*<em>sigh</em>*</p><p></p><p>"Within are many features to aid novice players and Dungeon Masters: legends, history, and background information . . ." - <em>Dungeon Module B2: The Keep on the Borderlands</em>, front cover</p><p></p><p>"This module is another tool. It is a scenarlo or setting which will help you to understand the fine art of being a Dungeon Master as you introduce your group of players to your own fantasy world, <strong>your</strong> interpretation of the many worlds of DUNGEONS & DRAGONS Adventure. THE <strong>KEEP ON THE BORDERLANDS</strong> is simply offered for your use as a way to move smoothly and rapidly into your own special continuing adventures or campaigns. Read the module thoroughly; you will notice that the details are left in your hands. This allows you to personalize the scenario, and suit it to what you and your players will find most enjoyable. . . .</p><p></p><p>"The KEEP is only a small section of the world. You must build the towns and terrain which surround it. You must shape the societies, create the kingdoms, and populate the countryside wlth men and monsters.</p><p></p><p>"The KEEP is a microcosm, a world in miniature. Within its walls your players will find what is basically a small village with a social order, and will meet opponents of a sort. Outside lies the way to the Caves of Chaos where monsters abound. As you bulld the campaign settlng, you can use thls module as a guide." - <em>Dungeon Module B2: The Keep on the Borderlands</em>, page 2 (emphasis in the original)</p><p></p><p>The Keep was never intended to be played in the barebones format in which it was presented - it offered a framework on which the dungeon master was expected to build.</p><p></p><p>And by the way, page 28 of the module is a table for recording information about NPCs from the Keep or the Caves - the first column for recording NPC information is, "Name."</p></blockquote><p></p>
[QUOTE="The Shaman, post: 3658707, member: 26473"] *[i]sigh[/i]* "Within are many features to aid novice players and Dungeon Masters: legends, history, and background information . . ." - [i]Dungeon Module B2: The Keep on the Borderlands[/i], front cover "This module is another tool. It is a scenarlo or setting which will help you to understand the fine art of being a Dungeon Master as you introduce your group of players to your own fantasy world, [b]your[/b] interpretation of the many worlds of DUNGEONS & DRAGONS Adventure. THE [b]KEEP ON THE BORDERLANDS[/b] is simply offered for your use as a way to move smoothly and rapidly into your own special continuing adventures or campaigns. Read the module thoroughly; you will notice that the details are left in your hands. This allows you to personalize the scenario, and suit it to what you and your players will find most enjoyable. . . . "The KEEP is only a small section of the world. You must build the towns and terrain which surround it. You must shape the societies, create the kingdoms, and populate the countryside wlth men and monsters. "The KEEP is a microcosm, a world in miniature. Within its walls your players will find what is basically a small village with a social order, and will meet opponents of a sort. Outside lies the way to the Caves of Chaos where monsters abound. As you bulld the campaign settlng, you can use thls module as a guide." - [i]Dungeon Module B2: The Keep on the Borderlands[/i], page 2 (emphasis in the original) The Keep was never intended to be played in the barebones format in which it was presented - it offered a framework on which the dungeon master was expected to build. And by the way, page 28 of the module is a table for recording information about NPCs from the Keep or the Caves - the first column for recording NPC information is, "Name." [/QUOTE]
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