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General Tabletop Discussion
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DM fun vs. Player fun...Should it be a compromise?
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<blockquote data-quote="William drake" data-source="post: 3659913" data-attributes="member: 49143"><p>I second that.</p><p></p><p>And, as a Dm, if I ever opened my mouth, and saw players rollin their eyes or just waiting to kill things, I would tell them to go home and plug in their P3's and just have at it.</p><p></p><p>Players who roll their eyes, or slouch in the sofa waiting to move on are the type of players that shouldn't leave the dungeon. The Big World, with it's Big Reasons for things, scare them. Sure, they want the killing sword, but the won't take the time to hear why the last hero who held it DIED, all they know is that their level is now +3 and that if the wizard in the party ever talks down them again they can just cut him in two.</p><p></p><p>I agree, the Dm should never speak of history as it's written out of a book. When it's give, it should be through a character, or somethign found, like a book...which, if somone is looking at it...that means THERE READING IT, and untill they say stop, or " I close it" then the DM keeps telling them what's infront of them. The other info, is just info that the players would know, and yes, sometimes theres alot, but if you don't know it, and the DM lets it go, when the time comes that you should've known that, the players go "well, I didn't know...why didn't you tell me"</p><p></p><p>Some Dm's just need to see that there are playes that are always going to be upset and think that the game is about them, what they get, and what they kill. </p><p></p><p>Game On</p></blockquote><p></p>
[QUOTE="William drake, post: 3659913, member: 49143"] I second that. And, as a Dm, if I ever opened my mouth, and saw players rollin their eyes or just waiting to kill things, I would tell them to go home and plug in their P3's and just have at it. Players who roll their eyes, or slouch in the sofa waiting to move on are the type of players that shouldn't leave the dungeon. The Big World, with it's Big Reasons for things, scare them. Sure, they want the killing sword, but the won't take the time to hear why the last hero who held it DIED, all they know is that their level is now +3 and that if the wizard in the party ever talks down them again they can just cut him in two. I agree, the Dm should never speak of history as it's written out of a book. When it's give, it should be through a character, or somethign found, like a book...which, if somone is looking at it...that means THERE READING IT, and untill they say stop, or " I close it" then the DM keeps telling them what's infront of them. The other info, is just info that the players would know, and yes, sometimes theres alot, but if you don't know it, and the DM lets it go, when the time comes that you should've known that, the players go "well, I didn't know...why didn't you tell me" Some Dm's just need to see that there are playes that are always going to be upset and think that the game is about them, what they get, and what they kill. Game On [/QUOTE]
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