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DM fun vs. Player fun...Should it be a compromise?
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<blockquote data-quote="I'm A Banana" data-source="post: 3660609" data-attributes="member: 2067"><p>Well, let's take some of your own words throughout this thread:</p><p></p><p></p><p></p><p>I said that it seemed like you would have preferred the article to have said "Get new players." These are some of the things you've said to give me that impression. If that's not the impression you hoped to give, clarify.</p><p></p><p></p><p></p><p>Hey, lookit that, I've been agreeing with you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Also agreed. I think that being flexible about your fun times is totally a quality to be encouraged, so that you try new things and different things that might also be fun for you, or at least not boring. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> And again, if the only way the kid can have fun at a game is reading off long paragraphs to a rapt audience, I believe he will be continually disappointed in other people in life, at least until such a time as he has surrounded himself with enablers who share this trait, and said "goodbye" to a lot of potential good friends and companions along the way.</p><p></p><p></p><p></p><p>We share the position.</p><p></p><p></p><p></p><p>Here's where we mostly disagree. I don't dispute that this is a possibility. I think it's an equal possibility that Noah is a middle schooler with dreams of being the next Tolkein who delights in that kind of world detail, and so is always crafting elaborate histories and descriptions of the iconic elven tea ceremonies. And his players have learned that 60% of the time he's talking, it's about stuff they don't care about. So when he begins his latest mini-epic ("long paragraph" of "art") about elf-hewn wood of the northlands, they tell him to get on with it already. </p><p></p><p>So I think assuming it's either one is reading too much of your own biases into the situation.</p><p></p><p></p><p></p><p>Read my first post in the thread again. I'm not a fan of the article, but I thought I'd tease out the good points it does make. And, actually, I neglected the article's pointing out of <em>Weapons of Legacy</em>, which <strong>is</strong> a way of making history directly relevant. Ulterior sales motives aside, it would be a good remedy for Noah's problems: cool powers with a rich history.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3660609, member: 2067"] Well, let's take some of your own words throughout this thread: I said that it seemed like you would have preferred the article to have said "Get new players." These are some of the things you've said to give me that impression. If that's not the impression you hoped to give, clarify. Hey, lookit that, I've been agreeing with you. ;) Also agreed. I think that being flexible about your fun times is totally a quality to be encouraged, so that you try new things and different things that might also be fun for you, or at least not boring. ;) And again, if the only way the kid can have fun at a game is reading off long paragraphs to a rapt audience, I believe he will be continually disappointed in other people in life, at least until such a time as he has surrounded himself with enablers who share this trait, and said "goodbye" to a lot of potential good friends and companions along the way. We share the position. Here's where we mostly disagree. I don't dispute that this is a possibility. I think it's an equal possibility that Noah is a middle schooler with dreams of being the next Tolkein who delights in that kind of world detail, and so is always crafting elaborate histories and descriptions of the iconic elven tea ceremonies. And his players have learned that 60% of the time he's talking, it's about stuff they don't care about. So when he begins his latest mini-epic ("long paragraph" of "art") about elf-hewn wood of the northlands, they tell him to get on with it already. So I think assuming it's either one is reading too much of your own biases into the situation. Read my first post in the thread again. I'm not a fan of the article, but I thought I'd tease out the good points it does make. And, actually, I neglected the article's pointing out of [I]Weapons of Legacy[/I], which [B]is[/B] a way of making history directly relevant. Ulterior sales motives aside, it would be a good remedy for Noah's problems: cool powers with a rich history. [/QUOTE]
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