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General Tabletop Discussion
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DM fun vs. Player fun...Should it be a compromise?
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<blockquote data-quote="The Shaman" data-source="post: 3660831" data-attributes="member: 26473"><p>This is simply nonsense.</p><p></p><p>The Keep on the Borderlands is <u>not</u> an example of gamers being "every bit as disinterested in immersive play" - as the module itself states, the referee is expected to add the details that fix the Keep and its environs in a place in space and time, to add color and chrome appropriate to the game the gamers want to play.</p><p></p><p>You go on to state that that's how the game was played "back in the day," a blanket statement without qualification that is as nonsensical as your original assertion. Did some gamers play B2 without ever naming the Bailiff or the Priest? No doubt. Was the module written with that style of play in mind? Did it <u>encourage</u> the dungeon master or the players to take this approach? Unequivocally no.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 3660831, member: 26473"] This is simply nonsense. The Keep on the Borderlands is [u]not[/u] an example of gamers being "every bit as disinterested in immersive play" - as the module itself states, the referee is expected to add the details that fix the Keep and its environs in a place in space and time, to add color and chrome appropriate to the game the gamers want to play. You go on to state that that's how the game was played "back in the day," a blanket statement without qualification that is as nonsensical as your original assertion. Did some gamers play B2 without ever naming the Bailiff or the Priest? No doubt. Was the module written with that style of play in mind? Did it [u]encourage[/u] the dungeon master or the players to take this approach? Unequivocally no. [/QUOTE]
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DM fun vs. Player fun...Should it be a compromise?
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