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DM fun vs. Player fun...Should it be a compromise?
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<blockquote data-quote="I'm A Banana" data-source="post: 3661244" data-attributes="member: 2067"><p>The thing is, there is a middle ground that you skipped over, and that the article skipped over. I'm not really defending the article (it made some good points, it could have made them better). But between your extreme of greedy players and the article's extreme of bored players is a middle ground that both you and the original author are largely overlooking.</p><p></p><p>And THAT's my problem with both your posts that suggest the players are jerks AND the article which suggests that the DM is hyper-sensitive.</p><p></p><p>I have less of a problem with the article, because I think that Noah's own words easily point in the direction of him being hyper-sensitive, which is a case that did need to be addressed. It's not really possible to address the players for being jerks because OF COURSE they seem like jerks if he's being hyper-sensitive. </p><p></p><p>We know Noah through his own words (which include calling what he does "art" and saying that he spends long hours crafting history and gives his players "long paragraphs" of information). We only know his players through his words, not their own, and he's been shown to be possibly hyper-sensitive. </p><p></p><p>Sure, his players COULD be being jerks. But it's not really a reliable narrator, here, which has been shown. It'd be pretty absurd to take his condemnation of his players at face value.</p><p></p><p>I do think it should have been raised as a point. I don't think it's as egregious an error as you do. I think the error you make in taking the opposite extreme is deeper. </p><p></p><p></p><p></p><p>I think the article had a very real need to tell the kid he's not a special unique snowflake. I think that imperative POSESSED the article, and he couldn't deviate from the "you're doing it wrong!" message. </p><p></p><p>Because the kid is not a special unique snowflake, his "art" does not inherently deserve ANY attention, and D&D IS the wrong place to dump a paragraph of world history upon the location of a magic item (most of the time). </p><p></p><p></p><p></p><p>The majority seem to sit at a middle ground where they want to help build a story where they kill things and take their stuff. The article aims (and largely misses) that. </p><p></p><p></p><p></p><p>It depends on how expedient you want to be.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3661244, member: 2067"] The thing is, there is a middle ground that you skipped over, and that the article skipped over. I'm not really defending the article (it made some good points, it could have made them better). But between your extreme of greedy players and the article's extreme of bored players is a middle ground that both you and the original author are largely overlooking. And THAT's my problem with both your posts that suggest the players are jerks AND the article which suggests that the DM is hyper-sensitive. I have less of a problem with the article, because I think that Noah's own words easily point in the direction of him being hyper-sensitive, which is a case that did need to be addressed. It's not really possible to address the players for being jerks because OF COURSE they seem like jerks if he's being hyper-sensitive. We know Noah through his own words (which include calling what he does "art" and saying that he spends long hours crafting history and gives his players "long paragraphs" of information). We only know his players through his words, not their own, and he's been shown to be possibly hyper-sensitive. Sure, his players COULD be being jerks. But it's not really a reliable narrator, here, which has been shown. It'd be pretty absurd to take his condemnation of his players at face value. I do think it should have been raised as a point. I don't think it's as egregious an error as you do. I think the error you make in taking the opposite extreme is deeper. I think the article had a very real need to tell the kid he's not a special unique snowflake. I think that imperative POSESSED the article, and he couldn't deviate from the "you're doing it wrong!" message. Because the kid is not a special unique snowflake, his "art" does not inherently deserve ANY attention, and D&D IS the wrong place to dump a paragraph of world history upon the location of a magic item (most of the time). The majority seem to sit at a middle ground where they want to help build a story where they kill things and take their stuff. The article aims (and largely misses) that. It depends on how expedient you want to be. [/QUOTE]
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