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General Tabletop Discussion
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DM fun vs. Player fun...Should it be a compromise?
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<blockquote data-quote="Hussar" data-source="post: 3663326" data-attributes="member: 22779"><p>But, detailing the stableboy when I want to talk to the stableboy is not irrelavent. It's 100% relevant to the situation. My PC can see the stableboy, and wants to talk to him. </p><p></p><p>That's not my point. Keeping information relevant is the mantra I've been repeating throughout this thread.</p><p></p><p>OTOH, we've seen more than a few posters wanting the DM to be able to go into intricate and lengthy detail about elements which are <strong>not</strong> relevant to the party. Detailing the construction of the magic staff when the PC's just find it is probably not overly relevant right now and possibly will never be relevant. If you have to start changing details to make something relevant (like counting on the players to start looking around for the barbarians) then it's not relevant until they start doing that.</p><p></p><p>My PC wants to start detailing information that is relevant to me and no one else. I didn't mean to say that I was making the same speech every time. No. I'm going into meticulous detail about my family tree extending back further and further each time.</p><p></p><p>Why is the DM allowed to do this, but the players are not? Why is the DM allowed to give rather lengthy speeches about elements that are not relevant (or at the very least not relevant right now), but the players are not? </p><p></p><p>Otherwise, I agree with you completely. The DM is going to do more talking than the players. One thing I don't agree with though is the idea that just because I do more work, it somehow beholdens the players to me. I would hope that my players are listening to me because what I'm saying is interesting and exciting. Not because they somehow feel they owe me anything. I don't approach the game in such a mercenary fashion. Their attention is something I earn by being a good DM, not something I expect because I spent time outside of the game prepping.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3663326, member: 22779"] But, detailing the stableboy when I want to talk to the stableboy is not irrelavent. It's 100% relevant to the situation. My PC can see the stableboy, and wants to talk to him. That's not my point. Keeping information relevant is the mantra I've been repeating throughout this thread. OTOH, we've seen more than a few posters wanting the DM to be able to go into intricate and lengthy detail about elements which are [b]not[/b] relevant to the party. Detailing the construction of the magic staff when the PC's just find it is probably not overly relevant right now and possibly will never be relevant. If you have to start changing details to make something relevant (like counting on the players to start looking around for the barbarians) then it's not relevant until they start doing that. My PC wants to start detailing information that is relevant to me and no one else. I didn't mean to say that I was making the same speech every time. No. I'm going into meticulous detail about my family tree extending back further and further each time. Why is the DM allowed to do this, but the players are not? Why is the DM allowed to give rather lengthy speeches about elements that are not relevant (or at the very least not relevant right now), but the players are not? Otherwise, I agree with you completely. The DM is going to do more talking than the players. One thing I don't agree with though is the idea that just because I do more work, it somehow beholdens the players to me. I would hope that my players are listening to me because what I'm saying is interesting and exciting. Not because they somehow feel they owe me anything. I don't approach the game in such a mercenary fashion. Their attention is something I earn by being a good DM, not something I expect because I spent time outside of the game prepping. [/QUOTE]
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