Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM fun vs. Player fun...Should it be a compromise?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 3663929" data-attributes="member: 18280"><p>Not at all, though it would probably help. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The answer, IMHO, is to game with people who are capable of showing each other mutual consideration. Because they like the game <em>overall</em>, and because they know that there are going to be parts that they are less happy with (but that interest others in the group), they do their best to enjoy the "down" moments and make them better for those that do like them.</p><p></p><p>This means that the hack-n-slasher doesn't begrudge the role-player the chance to talk to people, and the role-player doesn't throw a fit when combat starts. This means that the DM allows the PCs to go in the directions that interest them, and the players allow the DM to tell them what they see/hear/know. </p><p></p><p>Everyone knows that everyone at the table is there to enjoy the game, and they work not only for their own enjoyment, but for the enjoyment of others. As much as possible. With the understanding that sometimes someone is having a bad day, or is coming to the table after an argument with the boss/spouse/hairdresser. It isn't so difficult to make allowances for each other, to support each other, and to try to make the game better.</p><p></p><p>Your PCs might be out to kill each other; the players (DM included) should be cooperating to make a better game so that <em>everyone</em> gets at least as much out of it as they put into it.</p><p></p><p>That, IMHO, is a pretty damn reasonable expectation.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3663929, member: 18280"] Not at all, though it would probably help. :D The answer, IMHO, is to game with people who are capable of showing each other mutual consideration. Because they like the game [i]overall[/i], and because they know that there are going to be parts that they are less happy with (but that interest others in the group), they do their best to enjoy the "down" moments and make them better for those that do like them. This means that the hack-n-slasher doesn't begrudge the role-player the chance to talk to people, and the role-player doesn't throw a fit when combat starts. This means that the DM allows the PCs to go in the directions that interest them, and the players allow the DM to tell them what they see/hear/know. Everyone knows that everyone at the table is there to enjoy the game, and they work not only for their own enjoyment, but for the enjoyment of others. As much as possible. With the understanding that sometimes someone is having a bad day, or is coming to the table after an argument with the boss/spouse/hairdresser. It isn't so difficult to make allowances for each other, to support each other, and to try to make the game better. Your PCs might be out to kill each other; the players (DM included) should be cooperating to make a better game so that [i]everyone[/i] gets at least as much out of it as they put into it. That, IMHO, is a pretty damn reasonable expectation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM fun vs. Player fun...Should it be a compromise?
Top