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General Tabletop Discussion
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DM fun vs. Player fun...Should it be a compromise?
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<blockquote data-quote="tzor" data-source="post: 3665360" data-attributes="member: 12826"><p>As I see it, there are really three things involved here.</p><p></p><p>A good DM needs to make a good back history. In all fairness it’s not for the players, it’s for the DM. Players might not need to know the history of the world in great detail (quick who was vice president under George Washington and what political party did he belong to) but they will start to notice inconsistencies in your campaign world.</p><p></p><p>Having that history can be a two edged sword for the DM. Having all this stuff is annoying if you can’t share it. But players are not geese and this isn’t <a href="http://en.wikipedia.org/wiki/Foie_gras" target="_blank">foie gras</a>, you can’t force feed your players all that information. You can present it, either as a banquet or as a series of simple meals, but always as a buffet line … the players must take the initiative and want to know. (Of course it is fair game to dangle bait in front of them in the hopes they will go for it … then you’ve got them hook line and sinker.)</p><p></p><p>Last and never least, a role playing game session is a lot like a marriage (only without the death ‘til we part bit). Never assume you can change someone. Players can’t assume that they can change the DM and the DM can’t assume that they can change their players. It might happen, but you can’t assume that.</p><p></p><p>Everyone is entitled to fun. No one is entitled to having everything their way. It’s a collective effort on the part of everyone and compromise is often needed to achieve that.</p></blockquote><p></p>
[QUOTE="tzor, post: 3665360, member: 12826"] As I see it, there are really three things involved here. A good DM needs to make a good back history. In all fairness it’s not for the players, it’s for the DM. Players might not need to know the history of the world in great detail (quick who was vice president under George Washington and what political party did he belong to) but they will start to notice inconsistencies in your campaign world. Having that history can be a two edged sword for the DM. Having all this stuff is annoying if you can’t share it. But players are not geese and this isn’t [URL=http://en.wikipedia.org/wiki/Foie_gras]foie gras[/URL], you can’t force feed your players all that information. You can present it, either as a banquet or as a series of simple meals, but always as a buffet line … the players must take the initiative and want to know. (Of course it is fair game to dangle bait in front of them in the hopes they will go for it … then you’ve got them hook line and sinker.) Last and never least, a role playing game session is a lot like a marriage (only without the death ‘til we part bit). Never assume you can change someone. Players can’t assume that they can change the DM and the DM can’t assume that they can change their players. It might happen, but you can’t assume that. Everyone is entitled to fun. No one is entitled to having everything their way. It’s a collective effort on the part of everyone and compromise is often needed to achieve that. [/QUOTE]
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