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DM gave me a helm of teleportation, am I a jerk for using it?
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<blockquote data-quote="Fanaelialae" data-source="post: 9068882" data-attributes="member: 53980"><p>As others have said, if the DM put the helm into the game, it's there to be used. There are plenty of options for the DM if they don't want teleportation to be a factor (least of not which is simply making an area warded against teleportation). </p><p></p><p>I've included that item in a few campaigns and was happy whenever the players opted to use it. Anywhere I didn't want them to use it was simply warded against teleportation magic. It got them in and out of a few memorable situations, like the time they repeatedly teleported off target, landed themselves in the middle of the ocean with no charges left in the helm, and had to spend an extremely rare, one shot resource to extricate themselves from that mess.</p><p></p><p>If your DM is a newbie or you think they might just have had an off night when they gave the helm (we all make mistakes), and you think that the helm might be negatively impacting the enjoyment of the game, then I'd suggest having a mature discussion about it. You could come up with a gentleperson's compromise that potentially works for everyone, such as reserving the helm only to speed up overland travel or avert TPKs (or whatever; I don't know your DM and can only speculate as to what they might consider fun and what isn't).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9068882, member: 53980"] As others have said, if the DM put the helm into the game, it's there to be used. There are plenty of options for the DM if they don't want teleportation to be a factor (least of not which is simply making an area warded against teleportation). I've included that item in a few campaigns and was happy whenever the players opted to use it. Anywhere I didn't want them to use it was simply warded against teleportation magic. It got them in and out of a few memorable situations, like the time they repeatedly teleported off target, landed themselves in the middle of the ocean with no charges left in the helm, and had to spend an extremely rare, one shot resource to extricate themselves from that mess. If your DM is a newbie or you think they might just have had an off night when they gave the helm (we all make mistakes), and you think that the helm might be negatively impacting the enjoyment of the game, then I'd suggest having a mature discussion about it. You could come up with a gentleperson's compromise that potentially works for everyone, such as reserving the helm only to speed up overland travel or avert TPKs (or whatever; I don't know your DM and can only speculate as to what they might consider fun and what isn't). [/QUOTE]
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DM gave me a helm of teleportation, am I a jerk for using it?
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