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DM Genie 2.18 Released
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<blockquote data-quote="Zulithe" data-source="post: 2788290" data-attributes="member: 4708"><p><strong>List of changes in version 2.18.307</strong></p><p></p><p><strong>Major Changes</strong></p><p></p><p>* Items: Weapon items can have attack data associated with them, to be edited in the Items Editor, Weapon tab. This is used for specific magical weapons, for instance.</p><p>* Item Scripting! Items can now have script code, just like feats, allowing for powerful custom effects. See the documentation for more details.</p><p>* Classes: Spellcasting (and psionic) classes can now have custom spell lists - that is, being able to specify a few spells (and their levels) without having to add an entry to all the Spells: lines in the spell descriptions.</p><p>* Leveling Wizard: Spell (and power) list now has a filter by spell level. It works better than the text filtering, and takes into account custom spell lists too. You can specify a range of levels, like "1-4".</p><p>* Forced Class Skills: You can now specify a forced class skill for only a particular class, by putting [Clr] (for example) after the skill name.</p><p>* Leveling Wizard, Skills: There is now a box for Forced Class Skills in the leveling wizard. Press Enter to update the list of skills when you change it.</p><p>* Weapon Editor: Can enter secondary damage for standard weapons.</p><p></p><p><strong>Minor Changes</strong></p><p></p><p>* Character Sheet: A checkbox allows you to remove temporary conditions/ability changes before printing. Magical effects from items or load are still displayed, however.</p><p>* Char sheet: Fixed Natural Armor bonus being printed as twice the real value.</p><p>* Fixed bug: Magical Weapon Maker: The 2nd dice of damage did not carry over.</p><p>* Fixed bug: Conditions tab: Counters' up/down arrows did not change the # of rounds left.</p><p>* Random Encounters: With a new dialog, you can add the randomly rolled creatures to any group, or replace any group; and specify the round # at which they come in for reinforcements for instance.</p><p>* Encounter Level Calculation: Fixed incorrect EL for multiple creatures with CR of exactly 1.</p><p>* Combat log: When starting a combat, the current game time/date are entered in the combat log.</p><p>* Class Editor: Fixed bug where skill names with commas were split upon addition.</p><p>* Stat block import: The Special Qualities and Attacks are read to try to give the related feats or abilities automatically.</p><p>* Statblock output: Added a Special QualitiesFixed missing secondary damage in attacks.</p><p>* Fixed missing creatures occuring when using 'Resort by Initiative' in the All Creatures group.</p><p>* Item Scripting Tab: Controls now resize properly.</p><p></p><p><strong>Core Data</strong></p><p></p><p>* Weapon Abilities: Entered scripting where applicable, for both magic and psionic weapon abilities.</p><p>* Specific Magical Weapons: Entered weapon data and some scripting, to make their use more convenient.</p><p>* Combat Expertise: Coded it so that Total Defense removes the Expertise condition (they don't stack).</p><p>* Full Plate: Correct cost is 1500 gp.</p><p></p><p><a href="http://www.dmgenie.com" target="_blank">http://www.dmgenie.com</a></p></blockquote><p></p>
[QUOTE="Zulithe, post: 2788290, member: 4708"] [b]List of changes in version 2.18.307[/b] [b]Major Changes[/b] * Items: Weapon items can have attack data associated with them, to be edited in the Items Editor, Weapon tab. This is used for specific magical weapons, for instance. * Item Scripting! Items can now have script code, just like feats, allowing for powerful custom effects. See the documentation for more details. * Classes: Spellcasting (and psionic) classes can now have custom spell lists - that is, being able to specify a few spells (and their levels) without having to add an entry to all the Spells: lines in the spell descriptions. * Leveling Wizard: Spell (and power) list now has a filter by spell level. It works better than the text filtering, and takes into account custom spell lists too. You can specify a range of levels, like "1-4". * Forced Class Skills: You can now specify a forced class skill for only a particular class, by putting [Clr] (for example) after the skill name. * Leveling Wizard, Skills: There is now a box for Forced Class Skills in the leveling wizard. Press Enter to update the list of skills when you change it. * Weapon Editor: Can enter secondary damage for standard weapons. [b]Minor Changes[/b] * Character Sheet: A checkbox allows you to remove temporary conditions/ability changes before printing. Magical effects from items or load are still displayed, however. * Char sheet: Fixed Natural Armor bonus being printed as twice the real value. * Fixed bug: Magical Weapon Maker: The 2nd dice of damage did not carry over. * Fixed bug: Conditions tab: Counters' up/down arrows did not change the # of rounds left. * Random Encounters: With a new dialog, you can add the randomly rolled creatures to any group, or replace any group; and specify the round # at which they come in for reinforcements for instance. * Encounter Level Calculation: Fixed incorrect EL for multiple creatures with CR of exactly 1. * Combat log: When starting a combat, the current game time/date are entered in the combat log. * Class Editor: Fixed bug where skill names with commas were split upon addition. * Stat block import: The Special Qualities and Attacks are read to try to give the related feats or abilities automatically. * Statblock output: Added a Special QualitiesFixed missing secondary damage in attacks. * Fixed missing creatures occuring when using 'Resort by Initiative' in the All Creatures group. * Item Scripting Tab: Controls now resize properly. [b]Core Data[/b] * Weapon Abilities: Entered scripting where applicable, for both magic and psionic weapon abilities. * Specific Magical Weapons: Entered weapon data and some scripting, to make their use more convenient. * Combat Expertise: Coded it so that Total Defense removes the Expertise condition (they don't stack). * Full Plate: Correct cost is 1500 gp. [url]http://www.dmgenie.com[/url] [/QUOTE]
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