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DM Genie Update - Class Editor
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<blockquote data-quote="Janik" data-source="post: 459171" data-attributes="member: 8033"><p>Re: ddavison, about COM integration:</p><p></p><p>I'm very open to integrating with other programs. For now, the stat block import/export is more or less the extent of it (there's also the Monster Manual stat block importer/exporter). It would be nice to have it for feats/spells, etc... without having to copy/paste it manually.</p><p></p><p></p><p>Range of vision could be entered as a feature (kind of like Darkvision 60' for example). For increasing stats or other strange effects, the easiest thing is to add a note as a feature (like "+1 to Str" or something) but you'd have to apply the effect manually.</p><p></p><p></p><p>Re: tetsujin28, about class skills:</p><p></p><p>Variable or user-selected class-skills would be very tricky to implement, but not impossible - this could be left for a future update. </p><p>As for overriding the skill points (for example), I will design the levelling wizard to only <em>guide</em> the user, but never force anything. If you want to spend 200 skill points on one level, great! It will warn you that you are 196 points over budget, but it won't stop you.</p><p></p><p></p><p>Sorry my reply took a while, seemed everytime I logged on ENWorld's servers were down <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Janik, post: 459171, member: 8033"] Re: ddavison, about COM integration: I'm very open to integrating with other programs. For now, the stat block import/export is more or less the extent of it (there's also the Monster Manual stat block importer/exporter). It would be nice to have it for feats/spells, etc... without having to copy/paste it manually. Range of vision could be entered as a feature (kind of like Darkvision 60' for example). For increasing stats or other strange effects, the easiest thing is to add a note as a feature (like "+1 to Str" or something) but you'd have to apply the effect manually. Re: tetsujin28, about class skills: Variable or user-selected class-skills would be very tricky to implement, but not impossible - this could be left for a future update. As for overriding the skill points (for example), I will design the levelling wizard to only [i]guide[/i] the user, but never force anything. If you want to spend 200 skill points on one level, great! It will warn you that you are 196 points over budget, but it won't stop you. Sorry my reply took a while, seemed everytime I logged on ENWorld's servers were down :( [/QUOTE]
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