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<blockquote data-quote="Fractalwave" data-source="post: 406393" data-attributes="member: 6399"><p>You're absolutely right about this Luke. People are being given a wealth of information in this thread. It'll be interesting to see what they do with it.</p><p></p><p>One caveat regarding the OGL lists. The OGL list archives are full of information, though you do need to read them carefully. Just as people are playing 'what if' in this thread that is done there to a much larger degree. You can learn a lot in those lists. But don't make the mistake of assuming it's all correct.</p><p></p><p><u><strong>What I see happening with RPG programming tools is:</strong></u></p><p></p><p><em>People are programming without taking the licenses into account.</em></p><p>Ignorance is no excuse. And ignorance is easily overcome by just a little bit of research. I'm not sure what that says about programmers who don't do the research.</p><p></p><p><em>People are programming in such a manner that the licenses are attacked.</em></p><p>This is just a general attitude taken by some. I don't recommend this for several reasons. It makes you look like you don't give a hoot about the licenses and just want to abuse them. This is very much a gaming 'community' and attacking anything will result in a backlash of some form. You'll have a very difficult time digging yourself out of the hole of a reputation you give yourself if you do this. Also, I don't recommend this method unless you intend to take on WotC/Hasbro legally which would mean you need the resources to do so.</p><p></p><p><em>People are programming in a manner where they are doing their very best to comply with licenses.</em></p><p>This is the best option as it's actually good for the entire community.</p><p></p><p><u><strong>So if it's advice you're wanting, here it is in a nutshell.</strong></u></p><p></p><p>Do the research. Assume an attitude of interpretation where if it was your license what's the most rigid interpretation you could give it. Then work from that point.</p><p></p><p>If you come up with something that's questionable according to that point of view then it's probably questionable according to WotC's point of view. At that point, you have two choices. You can do it anyway while entering into a series of discussions with WotC to prove your point. Or you can back off and come up with something else.</p><p></p><p>I will say that there are some issues that we at Twin Rose Software chose to push. We won some and we lost some. Such is life. You move on. Just remember that the ultimate group of people you must satisfy in order to use the OGL and/or the D20 license work for WotC. And working WITH them will be much better for you and the community in the long run.</p></blockquote><p></p>
[QUOTE="Fractalwave, post: 406393, member: 6399"] You're absolutely right about this Luke. People are being given a wealth of information in this thread. It'll be interesting to see what they do with it. One caveat regarding the OGL lists. The OGL list archives are full of information, though you do need to read them carefully. Just as people are playing 'what if' in this thread that is done there to a much larger degree. You can learn a lot in those lists. But don't make the mistake of assuming it's all correct. [U][B]What I see happening with RPG programming tools is:[/B][/U] [I]People are programming without taking the licenses into account.[/I] Ignorance is no excuse. And ignorance is easily overcome by just a little bit of research. I'm not sure what that says about programmers who don't do the research. [I]People are programming in such a manner that the licenses are attacked.[/I] This is just a general attitude taken by some. I don't recommend this for several reasons. It makes you look like you don't give a hoot about the licenses and just want to abuse them. This is very much a gaming 'community' and attacking anything will result in a backlash of some form. You'll have a very difficult time digging yourself out of the hole of a reputation you give yourself if you do this. Also, I don't recommend this method unless you intend to take on WotC/Hasbro legally which would mean you need the resources to do so. [I]People are programming in a manner where they are doing their very best to comply with licenses.[/I] This is the best option as it's actually good for the entire community. [U][B]So if it's advice you're wanting, here it is in a nutshell.[/B][/U] Do the research. Assume an attitude of interpretation where if it was your license what's the most rigid interpretation you could give it. Then work from that point. If you come up with something that's questionable according to that point of view then it's probably questionable according to WotC's point of view. At that point, you have two choices. You can do it anyway while entering into a series of discussions with WotC to prove your point. Or you can back off and come up with something else. I will say that there are some issues that we at Twin Rose Software chose to push. We won some and we lost some. Such is life. You move on. Just remember that the ultimate group of people you must satisfy in order to use the OGL and/or the D20 license work for WotC. And working WITH them will be much better for you and the community in the long run. [/QUOTE]
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