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<blockquote data-quote="Fractalwave" data-source="post: 409146" data-attributes="member: 6399"><p><strong>WotC and their processes of vetting</strong></p><p></p><p>It is difficult, at best, to describe what you go through to "pass" their examination of your product. Though I think Luke did a decent job of it. And you don't get any type of "official seal of approval" which has everyone confused. But think about it, there is no official seal of approval for publishers either.</p><p></p><p>I think you can expect a change in the license and/or the guide soon to cover these questions that people keep asking of us.</p><p></p><p>We can't, however, tell you HOW to do things in order to be compliant with the license other than to tell you how we did some things at various times. There is always more than one solution to any given problem.</p><p></p><p>There is also the fact that WotC's interpretation has changed several times to the point that we changed things within our program at different times in order to comply with their interpretation of the d20stl if the change in interpretation affected our program. That is one challenge with the d20stl as it relates to software. Right now, it's a moving target and hasn't settled down yet.</p><p></p><p>Also, you don't simply "pass" once and that's it. You can expect review, after review, after review. That's why we've said we've been talking to them for quite some time. (In fact, we dropped the d20stl from our product and we're STILL talking to them all the time.) It's been an ongoing process that includes in our QC for us to vet our own software after each update to make sure it's in compliance as of the last information we had from WotC. Even though the d20stl is being removed, we still vet our software for OGL compliance.</p><p></p><p>Because of this constant review process, if something is found in any software after it "passes" I am absolutely positive that WotC will address it with whomever distributes the product in question. I know we've been asked to change things from time to time, mostly just cosmetic things but they were still there.</p></blockquote><p></p>
[QUOTE="Fractalwave, post: 409146, member: 6399"] [b]WotC and their processes of vetting[/b] It is difficult, at best, to describe what you go through to "pass" their examination of your product. Though I think Luke did a decent job of it. And you don't get any type of "official seal of approval" which has everyone confused. But think about it, there is no official seal of approval for publishers either. I think you can expect a change in the license and/or the guide soon to cover these questions that people keep asking of us. We can't, however, tell you HOW to do things in order to be compliant with the license other than to tell you how we did some things at various times. There is always more than one solution to any given problem. There is also the fact that WotC's interpretation has changed several times to the point that we changed things within our program at different times in order to comply with their interpretation of the d20stl if the change in interpretation affected our program. That is one challenge with the d20stl as it relates to software. Right now, it's a moving target and hasn't settled down yet. Also, you don't simply "pass" once and that's it. You can expect review, after review, after review. That's why we've said we've been talking to them for quite some time. (In fact, we dropped the d20stl from our product and we're STILL talking to them all the time.) It's been an ongoing process that includes in our QC for us to vet our own software after each update to make sure it's in compliance as of the last information we had from WotC. Even though the d20stl is being removed, we still vet our software for OGL compliance. Because of this constant review process, if something is found in any software after it "passes" I am absolutely positive that WotC will address it with whomever distributes the product in question. I know we've been asked to change things from time to time, mostly just cosmetic things but they were still there. [/QUOTE]
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