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<blockquote data-quote="toucanbuzz" data-source="post: 8948526" data-attributes="member: 19270"><p>Last time I played, and it's very rare I do, I took the Human Fighter with 3 INT (he was the only martial character, so while I try not to play what the group "needs," it was a pretty obvious necessity).</p><p></p><p>It wasn't glorious on paper, but then again, I wanted to take the chance to roleplay not only my character's personality but his stats (he knew he wasn't smart and got hurt when others mentioned it), to do the unexpected (charge a ghost because till then he's always operated under the belief his fists can solve anything), and to simply have a good time. I would have achieved those goals with wizard, cleric, or rogue.</p><p></p><p>The Fighter also let me have a pretty simple array of options while giving other characters plenty of opportunities to shine.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8948526, member: 19270"] Last time I played, and it's very rare I do, I took the Human Fighter with 3 INT (he was the only martial character, so while I try not to play what the group "needs," it was a pretty obvious necessity). It wasn't glorious on paper, but then again, I wanted to take the chance to roleplay not only my character's personality but his stats (he knew he wasn't smart and got hurt when others mentioned it), to do the unexpected (charge a ghost because till then he's always operated under the belief his fists can solve anything), and to simply have a good time. I would have achieved those goals with wizard, cleric, or rogue. The Fighter also let me have a pretty simple array of options while giving other characters plenty of opportunities to shine. [/QUOTE]
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