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[DM gripe/rant] I'm beginning to notice some trends...
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<blockquote data-quote="dpdx" data-source="post: 673343" data-attributes="member: 188"><p>My whole gaming group is a mixture of typecasts -- including me. So in my one-shot adventure as DM, I made everybody play a race and class different from the one in the regular campaign, and I'm not so sure it helped to "broaden anyone's range":</p><p></p><p>One of my friends will play anything that allows her to be mean and snarky with the rest of the group - in my regular campaign, that's been dwarven fighter. So, for the one-shot, she played "half-orc barbarian with a heart of gold." She was dropped to -7 in the final battle because she couldn't (or didn't) rage.</p><p></p><p>My regular DM generally plays hard-to-roleplay characters: the time he stepped out from behind the screen IMRC, he played a reluctant half-elf paladin of Pelor, always at odds with his god. In the one shot, he played elven wizard. He was dropped to -4 in the second battle of the adventure because he couldn't resist his usual character's impulse to come charging to the front line.</p><p></p><p>His girlfriend, and I like her a lot, plays to win, but tends to whine when her character isn't hitting, or is taking damage. She took halfling rogue in the regular campaign for the sneak attack dice and the bushels of skill points. For the one-shot, she decided to try human monk. Same deal.</p><p></p><p>The "substitute DM" is addicted to evil characters, and when they can't be evil, they tread the line between good and evil, if not fall completely over through their acts. IMRC, he's a Chaotic Neutral Cleric of Wee Jas, and we hardly go through a battle in which we're not standing alongside several d6 of raised skeletons, or zombies. In the one-shot, he played a gnomish paladin of GG who wanted to slay a whole tribe of unarmed kobolds (Anakin? Step slowly away from the sand people...). He's also an RBDM who loves to break enchanted weapons on attack rolls of 1.</p><p></p><p>We have a few guest characters from time to time, and they run the gamut of player stereotypes.</p><p></p><p>As for me, I'm the most limited of them all. I can play any race, as long as it's human or elf. I can't imagine (or stomach) playing a halfling, gnome, or half-orc. Until the IC threads, I'd never deviated from Neutral Good. In two years of 3E, I have yet to play an arcanist of any kind. And even if I can't use them, I go nuts without decent skill points or penalties to the number of divine spells I can cast. My elven ranger 10 is headed happily down the path of blissful ignorance, even though his usefulness is limited to the two or three encounters out of twenty we've had outside.</p><p></p><p>As players there aren't many of us (and almost noone in my gaming group) who can play a character true to type, much less integrate that character into any kind of an effective team dynamic. I'd love to learn how.</p></blockquote><p></p>
[QUOTE="dpdx, post: 673343, member: 188"] My whole gaming group is a mixture of typecasts -- including me. So in my one-shot adventure as DM, I made everybody play a race and class different from the one in the regular campaign, and I'm not so sure it helped to "broaden anyone's range": One of my friends will play anything that allows her to be mean and snarky with the rest of the group - in my regular campaign, that's been dwarven fighter. So, for the one-shot, she played "half-orc barbarian with a heart of gold." She was dropped to -7 in the final battle because she couldn't (or didn't) rage. My regular DM generally plays hard-to-roleplay characters: the time he stepped out from behind the screen IMRC, he played a reluctant half-elf paladin of Pelor, always at odds with his god. In the one shot, he played elven wizard. He was dropped to -4 in the second battle of the adventure because he couldn't resist his usual character's impulse to come charging to the front line. His girlfriend, and I like her a lot, plays to win, but tends to whine when her character isn't hitting, or is taking damage. She took halfling rogue in the regular campaign for the sneak attack dice and the bushels of skill points. For the one-shot, she decided to try human monk. Same deal. The "substitute DM" is addicted to evil characters, and when they can't be evil, they tread the line between good and evil, if not fall completely over through their acts. IMRC, he's a Chaotic Neutral Cleric of Wee Jas, and we hardly go through a battle in which we're not standing alongside several d6 of raised skeletons, or zombies. In the one-shot, he played a gnomish paladin of GG who wanted to slay a whole tribe of unarmed kobolds (Anakin? Step slowly away from the sand people...). He's also an RBDM who loves to break enchanted weapons on attack rolls of 1. We have a few guest characters from time to time, and they run the gamut of player stereotypes. As for me, I'm the most limited of them all. I can play any race, as long as it's human or elf. I can't imagine (or stomach) playing a halfling, gnome, or half-orc. Until the IC threads, I'd never deviated from Neutral Good. In two years of 3E, I have yet to play an arcanist of any kind. And even if I can't use them, I go nuts without decent skill points or penalties to the number of divine spells I can cast. My elven ranger 10 is headed happily down the path of blissful ignorance, even though his usefulness is limited to the two or three encounters out of twenty we've had outside. As players there aren't many of us (and almost noone in my gaming group) who can play a character true to type, much less integrate that character into any kind of an effective team dynamic. I'd love to learn how. [/QUOTE]
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