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[DM gripe/rant] I'm beginning to notice some trends...
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<blockquote data-quote="Graf" data-source="post: 673607" data-attributes="member: 3087"><p>Wow. A lot of bitterness on this thread....</p><p></p><p>I have had more than one player who doesn't fulfill my expectations of how they "should" act. I've had more than one person violate what I think their code of alignment is....</p><p></p><p>Not to be to contrarian but this is normal behavior and I'm not sure why it's such a problem for people:</p><p></p><p><strong>Intelligence</strong></p><p>1. I know many smart people who do some dumb things. In general in D&D people act on the information you are giving them... are you, as a DM, supplying people with enough information and analysis?</p><p>(I played in one game where I was repeatedly called stupid because I didn't wind up following the DMs plots. I've learned over the years that something that appears "obvious" to the DM is rarely so to the player.</p><p>Characters with high intelligences, in particular, should receive a lot more information if you want them to act intelligently.)</p><p></p><p><strong>Alignment</strong></p><p>2. I know many people who think they are honest & trustworthy, when they are often not in real life. Most people don't really follow their self stated codes of behavior and many more <em>become very different people with very different behaviors without even noticing it themselves</em>.</p><p>If you think someone's behavoir violates their alignment then give them a good warning (from an IC source and have an OoC discussion about it). If they do that again change their alignment. One of the monks in my group is a Duelest because he couldn't do the Lawful thing anymore. I gave him warnings and then it became an in-game event.</p><p></p><p><strong>Class</strong></p><p>Why not let the Paladin fall from grace and be done with it? </p><p>It's not like it's a big shock to the player that they have to follow a code of conduct. They can make up a new character or try to atone or play the character on by multi-classing.</p><p>As for Rogues who don't fight "properly" this gets addressed a bit on the board in various forms. Some players use poor tactics and don't make good use of their class abilities. This happens all the time in real life too.... you have people who do things the hard way, or inefficently or despite years of doing something specific (and knowing a lot about it) can't do a more than half decent job.</p><p>Why not in D&D?</p><p>Work it into the story line. Or get them a mentor. Or discuss things OoC. Or suggest that the rogue should take a level of fighter or two.</p><p></p><p>In most serious cases the you need to talk to the player. Generally I speak with another player who has watched the situation or knows the player and get an outside opinion. If that doesn't bring up some sort of new insight then either directly or indirectly bring up the topic.</p><p></p><p>Just my two cents....</p></blockquote><p></p>
[QUOTE="Graf, post: 673607, member: 3087"] Wow. A lot of bitterness on this thread.... I have had more than one player who doesn't fulfill my expectations of how they "should" act. I've had more than one person violate what I think their code of alignment is.... Not to be to contrarian but this is normal behavior and I'm not sure why it's such a problem for people: [b]Intelligence[/b] 1. I know many smart people who do some dumb things. In general in D&D people act on the information you are giving them... are you, as a DM, supplying people with enough information and analysis? (I played in one game where I was repeatedly called stupid because I didn't wind up following the DMs plots. I've learned over the years that something that appears "obvious" to the DM is rarely so to the player. Characters with high intelligences, in particular, should receive a lot more information if you want them to act intelligently.) [b]Alignment[/b] 2. I know many people who think they are honest & trustworthy, when they are often not in real life. Most people don't really follow their self stated codes of behavior and many more [i]become very different people with very different behaviors without even noticing it themselves[/i]. If you think someone's behavoir violates their alignment then give them a good warning (from an IC source and have an OoC discussion about it). If they do that again change their alignment. One of the monks in my group is a Duelest because he couldn't do the Lawful thing anymore. I gave him warnings and then it became an in-game event. [b]Class[/b] Why not let the Paladin fall from grace and be done with it? It's not like it's a big shock to the player that they have to follow a code of conduct. They can make up a new character or try to atone or play the character on by multi-classing. As for Rogues who don't fight "properly" this gets addressed a bit on the board in various forms. Some players use poor tactics and don't make good use of their class abilities. This happens all the time in real life too.... you have people who do things the hard way, or inefficently or despite years of doing something specific (and knowing a lot about it) can't do a more than half decent job. Why not in D&D? Work it into the story line. Or get them a mentor. Or discuss things OoC. Or suggest that the rogue should take a level of fighter or two. In most serious cases the you need to talk to the player. Generally I speak with another player who has watched the situation or knows the player and get an outside opinion. If that doesn't bring up some sort of new insight then either directly or indirectly bring up the topic. Just my two cents.... [/QUOTE]
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