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[DM gripe/rant] I'm beginning to notice some trends...
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<blockquote data-quote="rounser" data-source="post: 675330" data-attributes="member: 1106"><p>No, I mean like rolling the dice every time your character uses his brain, from motor skills to remembering how to talk. Absurd, yes. More absurd than Fenes' example above, but his is also an absurd extrapolation of my suggestion into another arena, nonetheless.</p><p></p><p>It's called refutation, and in this case, I point out the fallacy inherent in the attack on my argument by naming it, which is easy given that it's an age old debating technique. What you've tried in the quote above is to imply that my emotions are leading to irrationality, which is another age old debating technique...which is pretty ironic, don't you think? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I didn't say it should. I meant all three "mental" stats, if that wasn't clear.</p><p></p><p>As has been pointed out earlier in this thread, many roleplayers end up "playing themselves" anyway, especially when the going gets rough in some respect. My argument stems from the stance that there's no need to set up this disadvantage based on shackling mental stats - it's arbitrary. You could balance a high strength, high dex, high con character in multiple other ways that have nothing to do with the thinking or social skills parts of roleplaying, like penalising the number of skills they get or impairing their ability to use magic or have luck. That's just an example for illustration, though - I'm no game designer and have been put on the spot to provide an example to back up my argument, so picking that example apart will prove fairly easy if you tried it, I trust.</p><p></p><p>Again, you're assuming a codified set of mental stats somewhere in the system, and I'm not, which means our arguments don't meet.</p></blockquote><p></p>
[QUOTE="rounser, post: 675330, member: 1106"] No, I mean like rolling the dice every time your character uses his brain, from motor skills to remembering how to talk. Absurd, yes. More absurd than Fenes' example above, but his is also an absurd extrapolation of my suggestion into another arena, nonetheless. It's called refutation, and in this case, I point out the fallacy inherent in the attack on my argument by naming it, which is easy given that it's an age old debating technique. What you've tried in the quote above is to imply that my emotions are leading to irrationality, which is another age old debating technique...which is pretty ironic, don't you think? :D I didn't say it should. I meant all three "mental" stats, if that wasn't clear. As has been pointed out earlier in this thread, many roleplayers end up "playing themselves" anyway, especially when the going gets rough in some respect. My argument stems from the stance that there's no need to set up this disadvantage based on shackling mental stats - it's arbitrary. You could balance a high strength, high dex, high con character in multiple other ways that have nothing to do with the thinking or social skills parts of roleplaying, like penalising the number of skills they get or impairing their ability to use magic or have luck. That's just an example for illustration, though - I'm no game designer and have been put on the spot to provide an example to back up my argument, so picking that example apart will prove fairly easy if you tried it, I trust. Again, you're assuming a codified set of mental stats somewhere in the system, and I'm not, which means our arguments don't meet. [/QUOTE]
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