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[DM gripe/rant] I'm beginning to notice some trends...
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<blockquote data-quote="eris404" data-source="post: 675426" data-attributes="member: 5338"><p>I agree heartily. The player rolled and/or chose the stats his character has and he should have to play by them. </p><p></p><p>In my group, when the players make plans, they do so out of character and discuss it amongst themselves. That way, someone playing a low intelligence character can still contribute to the planning without technically "breaking character."</p><p></p><p>But having said that, I think the rules are built to help players stay in character, too. We had a high-charisma player with a low-charisma (his score was 5) character, but he still acted suave and charming even in character. The DM simply made him roll diplomacy checks every time he spoke with an NPC. Generally, the result was that the character <em>thought</em> he was being suave and charming, but everyone else saw him as being rude and disgusting. This didn't necessarily interfere with his enjoyment of playing the character, and it still allowed him to act as he liked.</p><p></p><p>Alignment is trickier, since it's open to interpretation, but the DM should at some point discuss alignment with the group and they should come up with definitions together that everyone can agree upon. That way, if a player acts in a way that violates his character's alignment, he can't blame it on ignorance or his character's "personality." [Ever notice how often some players will use their characters' personalities as an excuse to act like a jerk?]</p></blockquote><p></p>
[QUOTE="eris404, post: 675426, member: 5338"] I agree heartily. The player rolled and/or chose the stats his character has and he should have to play by them. In my group, when the players make plans, they do so out of character and discuss it amongst themselves. That way, someone playing a low intelligence character can still contribute to the planning without technically "breaking character." But having said that, I think the rules are built to help players stay in character, too. We had a high-charisma player with a low-charisma (his score was 5) character, but he still acted suave and charming even in character. The DM simply made him roll diplomacy checks every time he spoke with an NPC. Generally, the result was that the character [I]thought[/I] he was being suave and charming, but everyone else saw him as being rude and disgusting. This didn't necessarily interfere with his enjoyment of playing the character, and it still allowed him to act as he liked. Alignment is trickier, since it's open to interpretation, but the DM should at some point discuss alignment with the group and they should come up with definitions together that everyone can agree upon. That way, if a player acts in a way that violates his character's alignment, he can't blame it on ignorance or his character's "personality." [Ever notice how often some players will use their characters' personalities as an excuse to act like a jerk?] [/QUOTE]
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