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<blockquote data-quote="RandomPrecision" data-source="post: 2120876" data-attributes="member: 29267"><p>Who made me the DM police? As a player, I've been the DM police. There isn't someone watching our game, or a number to call if I dislike something about the campaign.</p><p></p><p></p><p></p><p>I believe we told him we didn't care about elves (in and out of character). When we were supposed to help them, since our characters disliked elves (several of us had even noted that in our character descriptions), when we were supposed to aid them, and they made demands of us, we refused, which led to combat. We followed this hostile thread, and while it was not what the DM had originally planned, we completed an adventure, and the DM later developed plots that didn't require us to be shining exemplars of a good that we were not. It worked pretty well, despite what you might think. The campaign improved drastically after we were able to role-play our characters, instead of role-playing what he expected our characters to do to fit with a module.</p><p></p><p></p><p> </p><p>Well, if you like the lead-by-the-nose campaign style, there's nothing I can say to dissuade you from that, but many people prefer different forms of play.</p></blockquote><p></p>
[QUOTE="RandomPrecision, post: 2120876, member: 29267"] Who made me the DM police? As a player, I've been the DM police. There isn't someone watching our game, or a number to call if I dislike something about the campaign. I believe we told him we didn't care about elves (in and out of character). When we were supposed to help them, since our characters disliked elves (several of us had even noted that in our character descriptions), when we were supposed to aid them, and they made demands of us, we refused, which led to combat. We followed this hostile thread, and while it was not what the DM had originally planned, we completed an adventure, and the DM later developed plots that didn't require us to be shining exemplars of a good that we were not. It worked pretty well, despite what you might think. The campaign improved drastically after we were able to role-play our characters, instead of role-playing what he expected our characters to do to fit with a module. Well, if you like the lead-by-the-nose campaign style, there's nothing I can say to dissuade you from that, but many people prefer different forms of play. [/QUOTE]
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