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DM Help: Alignment Woes
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<blockquote data-quote="BiggusGeekus@Work" data-source="post: 811038" data-attributes="member: 7828"><p>My analysis....</p><p></p><p>It sounds like you didn't sit down with your players and have an "alignment chat" at the start of the game. You may want to do so in the future. However, this doesn't address your immediate concern.</p><p></p><p>It also sounds like the player is being a wiseguy. He wants to have his little power trip and he'll argue any effort you make to calm him down. The D&D alignment system does not hold up under real-world moral relativism so -- if you try to be nice -- he'll probably win the arguments.</p><p></p><p>Now, that being said, here's what I'd tell him:</p><p></p><p>1) Slavery is evil. Period. I don't care what other countries in the real world did in the past. I don't care how some people say slaves were treated. It's evil. I am uninterested in arguments to the contrary.</p><p></p><p>2) Summary judgements at the hands of the arresting officers is not a lawful means of enforcing justice. It is open to the subjective view of the arresting officer and therefore chaoticlly inclined. </p><p></p><p>3) Using convicts with violent tendencies is permissiable, but such convicts may not enforce the law as you wish. Furthermore they are subject to corruption by the local criminals. The player may continue to use them, but tell him you expect the player to take action (as a lawful character) when such people act out of line. Make up some reasonably low numbers (~5%) for such an incident to occur once a month. If the player does nothing to stop the convicts, then slowly increase it. If he still doesn't do anything, tell him he's starting to deviate from his lawful alignment (which the player may be fine with).</p><p></p><p>... just my two cents.</p></blockquote><p></p>
[QUOTE="BiggusGeekus@Work, post: 811038, member: 7828"] My analysis.... It sounds like you didn't sit down with your players and have an "alignment chat" at the start of the game. You may want to do so in the future. However, this doesn't address your immediate concern. It also sounds like the player is being a wiseguy. He wants to have his little power trip and he'll argue any effort you make to calm him down. The D&D alignment system does not hold up under real-world moral relativism so -- if you try to be nice -- he'll probably win the arguments. Now, that being said, here's what I'd tell him: 1) Slavery is evil. Period. I don't care what other countries in the real world did in the past. I don't care how some people say slaves were treated. It's evil. I am uninterested in arguments to the contrary. 2) Summary judgements at the hands of the arresting officers is not a lawful means of enforcing justice. It is open to the subjective view of the arresting officer and therefore chaoticlly inclined. 3) Using convicts with violent tendencies is permissiable, but such convicts may not enforce the law as you wish. Furthermore they are subject to corruption by the local criminals. The player may continue to use them, but tell him you expect the player to take action (as a lawful character) when such people act out of line. Make up some reasonably low numbers (~5%) for such an incident to occur once a month. If the player does nothing to stop the convicts, then slowly increase it. If he still doesn't do anything, tell him he's starting to deviate from his lawful alignment (which the player may be fine with). ... just my two cents. [/QUOTE]
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