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DM Help: Encouraging players to stay vigilant
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<blockquote data-quote="GreyICE" data-source="post: 6037438" data-attributes="member: 6684526"><p>Why do you want your players paranoid and mistrustful of everything? Seems like a good way to annoy them, anger them, and drive them away.</p><p></p><p>I mean what's the end goal? Why do you want them to get burned from trusting the DM? </p><p></p><p>If you want that atmosphere of creeping paranoia, I'd think you should work on your descriptive skills. Describe skeletons in the corner riddled with arrows, a half-disolved femur in the corner of the room with what looks like acid holes burnt in it, maybe a goblin burnt to a crisp. Make the players realize the dungeon is trapped as all hell. Hell, have someone warn them in town "aye, many have headed that way. Few have returned, bearing tales of floors collapsing beneath their friends feet, spikes that fly out of the walls, and pools of acid that burn the unwary." </p><p></p><p>Paranoia is a mental disorder, not the natural working condition of the human mind. You have to work to create it (at which point you have a players who are mimicking a group of mentally ill individuals. And then DMs wonder why their beloved NPCs get stabbed by the PCs and the PCs crack jokes about the village that was eaten by orcs).</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6037438, member: 6684526"] Why do you want your players paranoid and mistrustful of everything? Seems like a good way to annoy them, anger them, and drive them away. I mean what's the end goal? Why do you want them to get burned from trusting the DM? If you want that atmosphere of creeping paranoia, I'd think you should work on your descriptive skills. Describe skeletons in the corner riddled with arrows, a half-disolved femur in the corner of the room with what looks like acid holes burnt in it, maybe a goblin burnt to a crisp. Make the players realize the dungeon is trapped as all hell. Hell, have someone warn them in town "aye, many have headed that way. Few have returned, bearing tales of floors collapsing beneath their friends feet, spikes that fly out of the walls, and pools of acid that burn the unwary." Paranoia is a mental disorder, not the natural working condition of the human mind. You have to work to create it (at which point you have a players who are mimicking a group of mentally ill individuals. And then DMs wonder why their beloved NPCs get stabbed by the PCs and the PCs crack jokes about the village that was eaten by orcs). [/QUOTE]
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