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DM Help: Encouraging players to stay vigilant
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<blockquote data-quote="RealMarkP" data-source="post: 6037442" data-attributes="member: 91296"><p>Perhaps paranoia was a bad word. But I do want them to be vigilant enough to know that if there is a charred body in the corner, that there is a fire hazard around or if they hear something, that they should be aware that it may be danger, and take precautions. In this contrived case, they would happily charge ahead, stepping on the trap trigger and being blasted to bits. I also don't want them to search and tap every tile to make sure things are ok. </p><p></p><p>I try to be as descriptive as possible, pointing out charred walls, misaligned floor tiles, blood splatters, and so on. I put in a considerable effort into immersion.</p></blockquote><p></p>
[QUOTE="RealMarkP, post: 6037442, member: 91296"] Perhaps paranoia was a bad word. But I do want them to be vigilant enough to know that if there is a charred body in the corner, that there is a fire hazard around or if they hear something, that they should be aware that it may be danger, and take precautions. In this contrived case, they would happily charge ahead, stepping on the trap trigger and being blasted to bits. I also don't want them to search and tap every tile to make sure things are ok. I try to be as descriptive as possible, pointing out charred walls, misaligned floor tiles, blood splatters, and so on. I put in a considerable effort into immersion. [/QUOTE]
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DM Help: Encouraging players to stay vigilant
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