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[DM Help] Flexible vendor system for magic consumables *PLAYTEST READY*
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<blockquote data-quote="Rod Staffwand" data-source="post: 6943819" data-attributes="member: 6776279"><p>I'd randomize availability based on rarity by making a roll. The players ask for an elixir of health you could roll a d20. On a 15+ one (or perhaps 1d4) are in stock. Or you could say a vendor always has x number of consumables in stock per month/week and randomly generate the list. Certain common and uncommon items might always be in stock.</p><p></p><p>If the players want a specific item they can order it ahead of time and it will be in stock next month. Payment in advance, of course. You can limit each order to 1d4 items of the same type.</p><p></p><p>And here are some worldly reasons for limited availability of consumables:</p><p></p><p>1. A lack of ingredients--you just can't find any good eye of newt in the middle of winter</p><p>2. Lack of patrons--it doesn't do to have one's life savings tied up in wares very few will be able to afford</p><p>3. Spoilage/breakage--the cat got into the potions of fire breath again...</p><p>4. Robbery--you can't be robbed of your wares if you haven't made them yet</p><p>5. Laziness--hey, I'm an alchemist not a coal miner for a reason!</p><p>6. Other buyers--the king needed all the scrolls of levitation, never mind you why</p><p>7. Consumable creation is an art, not a science--sometimes it all doesn't work out and no one knows why</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 6943819, member: 6776279"] I'd randomize availability based on rarity by making a roll. The players ask for an elixir of health you could roll a d20. On a 15+ one (or perhaps 1d4) are in stock. Or you could say a vendor always has x number of consumables in stock per month/week and randomly generate the list. Certain common and uncommon items might always be in stock. If the players want a specific item they can order it ahead of time and it will be in stock next month. Payment in advance, of course. You can limit each order to 1d4 items of the same type. And here are some worldly reasons for limited availability of consumables: 1. A lack of ingredients--you just can't find any good eye of newt in the middle of winter 2. Lack of patrons--it doesn't do to have one's life savings tied up in wares very few will be able to afford 3. Spoilage/breakage--the cat got into the potions of fire breath again... 4. Robbery--you can't be robbed of your wares if you haven't made them yet 5. Laziness--hey, I'm an alchemist not a coal miner for a reason! 6. Other buyers--the king needed all the scrolls of levitation, never mind you why 7. Consumable creation is an art, not a science--sometimes it all doesn't work out and no one knows why [/QUOTE]
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[DM Help] Flexible vendor system for magic consumables *PLAYTEST READY*
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