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General Tabletop Discussion
*Dungeons & Dragons
[DM Help] Flexible vendor system for magic consumables *PLAYTEST READY*
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<blockquote data-quote="Ketser" data-source="post: 6944045" data-attributes="member: 66805"><p>My suggestion would be complying a random table with various consumables and rolling it every time the players return to the fortress or once per ingame month. </p><p></p><p>If the players want a specific consumable, have them to order it and then roll another table to see if there are any complications with the order. Some can come up right then, like the alchemist telling the characters that a certain reagent has become pretty rare and as such he needs to raise the potions price or something happens when he is crafting it and as such it isnt ready when the PCs are returning.</p><p></p><p>Also i would add an option to upgrade the stores and workshops to have more items available or have a better chance go produce specific items.</p><p></p><p>Speaking about magic item availability in general, i agree with CapnZapp that a bit more through guidelines for it are needed. The rarity system is nice and i like it, but it suffers from a serious issue of trying to combine narrative and mechanical rarity and not doing it well</p></blockquote><p></p>
[QUOTE="Ketser, post: 6944045, member: 66805"] My suggestion would be complying a random table with various consumables and rolling it every time the players return to the fortress or once per ingame month. If the players want a specific consumable, have them to order it and then roll another table to see if there are any complications with the order. Some can come up right then, like the alchemist telling the characters that a certain reagent has become pretty rare and as such he needs to raise the potions price or something happens when he is crafting it and as such it isnt ready when the PCs are returning. Also i would add an option to upgrade the stores and workshops to have more items available or have a better chance go produce specific items. Speaking about magic item availability in general, i agree with CapnZapp that a bit more through guidelines for it are needed. The rarity system is nice and i like it, but it suffers from a serious issue of trying to combine narrative and mechanical rarity and not doing it well [/QUOTE]
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[DM Help] Flexible vendor system for magic consumables *PLAYTEST READY*
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