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[DM Help] Flexible vendor system for magic consumables *PLAYTEST READY*
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<blockquote data-quote="77IM" data-source="post: 6945727" data-attributes="member: 12377"><p>Yes, they're totally reasonable. I have some suggestions but they're based more on my preferences than any insight or science. <ul> <li data-xf-list-type="ul">I might increase the "Total Value" at an exponential rather than linear rate -- rarer magic items increase in price exponentially. Also the larger settlements have more people at an exponential rate, their wealthiest citizen tends to be wealthier, and wealth tends to gather in such places.</li> <li data-xf-list-type="ul">I might also increase the number of items at lower rarity, since many of them are consumables (potions and scrolls). You could just say "double the amount available for consumables," which is logically consistent with the notion that they cost half the price of permanent items.</li> <li data-xf-list-type="ul">I would definitely extend the table to Very Rare items and Planar Metropolis (City of Brass, Sigil, etc.). I'd expect Planar Metropolis to have a much greater chance of all items, and greater volume of low-level items. I'd give Very Rare items a 5% chance in towns, 10% maybe 25% in planar metropolis -- not great, but doable.</li> <li data-xf-list-type="ul">Complementing this table, I'd have some haggling system for making a Charisma check to bargain down an item's purchase price or borrowing to buy it. I think a system like this should be speedy; most players don't enjoy haggling, but the Charisma-oriented price-conscious ones should have some outlet for their desires. For example, on a 10-19, you can either get a 10% discount, OR pay for half up-front and owe the rest but with a 10% surcharge; on a 20+, you can get a 10% discount AND pay for half up-front with no surcharge.</li> <li data-xf-list-type="ul">How much time does shopping take? I'm a huge fan of 5e's simple downtime system. I'd just say that shopping for an item takes 1 day. This way if a player wants to Help on the haggling they have to spend the day too.</li> </ul><p></p><p>BTW, thanks for linking to the "Sane Magic Item Prices." I've not seen that before, but it's pretty sharp.</p></blockquote><p></p>
[QUOTE="77IM, post: 6945727, member: 12377"] Yes, they're totally reasonable. I have some suggestions but they're based more on my preferences than any insight or science.[list][*]I might increase the "Total Value" at an exponential rather than linear rate -- rarer magic items increase in price exponentially. Also the larger settlements have more people at an exponential rate, their wealthiest citizen tends to be wealthier, and wealth tends to gather in such places. [*]I might also increase the number of items at lower rarity, since many of them are consumables (potions and scrolls). You could just say "double the amount available for consumables," which is logically consistent with the notion that they cost half the price of permanent items. [*]I would definitely extend the table to Very Rare items and Planar Metropolis (City of Brass, Sigil, etc.). I'd expect Planar Metropolis to have a much greater chance of all items, and greater volume of low-level items. I'd give Very Rare items a 5% chance in towns, 10% maybe 25% in planar metropolis -- not great, but doable. [*]Complementing this table, I'd have some haggling system for making a Charisma check to bargain down an item's purchase price or borrowing to buy it. I think a system like this should be speedy; most players don't enjoy haggling, but the Charisma-oriented price-conscious ones should have some outlet for their desires. For example, on a 10-19, you can either get a 10% discount, OR pay for half up-front and owe the rest but with a 10% surcharge; on a 20+, you can get a 10% discount AND pay for half up-front with no surcharge. [*]How much time does shopping take? I'm a huge fan of 5e's simple downtime system. I'd just say that shopping for an item takes 1 day. This way if a player wants to Help on the haggling they have to spend the day too.[/list] BTW, thanks for linking to the "Sane Magic Item Prices." I've not seen that before, but it's pretty sharp. [/QUOTE]
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