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DM HELP! My players killed Strahd too easily!
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<blockquote data-quote="CapnZapp" data-source="post: 6939163" data-attributes="member: 12731"><p>I am a very experienced DM. I still need the monsters to be harder.</p><p></p><p>Your acceptance of WotC's decision to make newbie players the baseline is baffling. </p><p></p><p>It lets WotC get away with the easiest and laziest possible monster design. </p><p></p><p>Not only does this defaitist attitude allow WotC to lower the bar significantly compared to previous editions (3rd and 4th), it also completely ignores the much better option to design for (at least) intermediate players, but perhaps designate one or two of the more tactical abilities as "advanced" to let newbie DMs (or DMs running games for newbie players) know they can safely be ignored.</p><p></p><p>After all, it is much easier to take away complexity than to add it. </p><p></p><p>If enough players are as understanding as you, I will have to design my own monsters if I want to even hope to entertain my players. And I don't want that. I want to be able to pay WotC money to do that for me.</p><p></p><p>The only way to achieve that is to raise awareness this edition has erred too far in the carebear direction. Make it known the monsters (especially at double-digit CR) are not up to the task.</p><p></p><p>You interfering each and every time is not a welcome intrusion. </p><p></p><p>You're diluting the message: We need more high-CR foes with tactical abilities that resist trivial takedown strategies. The simplification of monster ability lists has gone too far. </p><p></p><p>Monster design need to take the real DPR of high-revved heroes into account: like has been said above, if a level-appropriate hero is capable of 50 DPR, a Solo monster can't be given a mere 250 hit points. That just invites a one-round wipeout.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6939163, member: 12731"] I am a very experienced DM. I still need the monsters to be harder. Your acceptance of WotC's decision to make newbie players the baseline is baffling. It lets WotC get away with the easiest and laziest possible monster design. Not only does this defaitist attitude allow WotC to lower the bar significantly compared to previous editions (3rd and 4th), it also completely ignores the much better option to design for (at least) intermediate players, but perhaps designate one or two of the more tactical abilities as "advanced" to let newbie DMs (or DMs running games for newbie players) know they can safely be ignored. After all, it is much easier to take away complexity than to add it. If enough players are as understanding as you, I will have to design my own monsters if I want to even hope to entertain my players. And I don't want that. I want to be able to pay WotC money to do that for me. The only way to achieve that is to raise awareness this edition has erred too far in the carebear direction. Make it known the monsters (especially at double-digit CR) are not up to the task. You interfering each and every time is not a welcome intrusion. You're diluting the message: We need more high-CR foes with tactical abilities that resist trivial takedown strategies. The simplification of monster ability lists has gone too far. Monster design need to take the real DPR of high-revved heroes into account: like has been said above, if a level-appropriate hero is capable of 50 DPR, a Solo monster can't be given a mere 250 hit points. That just invites a one-round wipeout. [/QUOTE]
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DM HELP! My players killed Strahd too easily!
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