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DM HELP! My players killed Strahd too easily!
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<blockquote data-quote="CapnZapp" data-source="post: 6939165" data-attributes="member: 12731"><p>A nice fantasy, but the rules on perception and stealth make it almost impossible for any natural creature to succeed at anything against a well-rounded party. </p><p></p><p>The harsh reality is that a high-Wisdom character with Perception proficiency is supernaturally observant. Almost every party will have at least one character whose passive perception sets a Stealth DC of 15, which can easily rise to DC 18 as early as fifth level. Monsters are simply not equipped to beat that. The rules effectively gives this character the nose of a bloodhound, the eyes of an eagle and owl combined, and hearing good enough to pinpoint invisible ghosts! </p><p></p><p>In real life, this situation would be frightening and exciting, and your way of running the wolves would be a good call.</p><p></p><p>In D&D, it just allows the party to pick off the wolves one by one: unless the wolves all rush in to melee ASAP they just give the party time. All the time they need.</p><p></p><p>Whether this is broken is a discussion for another time. I happen to strongly believe the decision to drop penalties for distance breaks this aspect of the game - the monsters need to be able to target a specific character's (poor) passive perception, and there needs to be quite hefty penalties for trying to detect animals sneaking around in a forest that can be dark, well camouflaged and noisy.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6939165, member: 12731"] A nice fantasy, but the rules on perception and stealth make it almost impossible for any natural creature to succeed at anything against a well-rounded party. The harsh reality is that a high-Wisdom character with Perception proficiency is supernaturally observant. Almost every party will have at least one character whose passive perception sets a Stealth DC of 15, which can easily rise to DC 18 as early as fifth level. Monsters are simply not equipped to beat that. The rules effectively gives this character the nose of a bloodhound, the eyes of an eagle and owl combined, and hearing good enough to pinpoint invisible ghosts! In real life, this situation would be frightening and exciting, and your way of running the wolves would be a good call. In D&D, it just allows the party to pick off the wolves one by one: unless the wolves all rush in to melee ASAP they just give the party time. All the time they need. Whether this is broken is a discussion for another time. I happen to strongly believe the decision to drop penalties for distance breaks this aspect of the game - the monsters need to be able to target a specific character's (poor) passive perception, and there needs to be quite hefty penalties for trying to detect animals sneaking around in a forest that can be dark, well camouflaged and noisy. [/QUOTE]
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DM HELP! My players killed Strahd too easily!
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