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DM Help! My rogue always spams Hide as a bonus action, and i cant target him!
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<blockquote data-quote="Saeviomagy" data-source="post: 6939054" data-attributes="member: 5890"><p>One of the party's goals in combat is to minimize the use of resources to mitigate incoming damage over the course of the adventuring day.</p><p></p><p>Every party member has a resource that can ONLY be used to mitigate damage, hit dice.</p><p></p><p>If (for instance) the party rogue is never visible to target, while another target with a lower combination of defensive measures (ie - lower hit dice, less unused hit dice, lower AC, damage vulnerabilities, lack of uncanny dodge) IS visible, then that other target will most likely take up the slack. If that other target ends up running out of hit dice, and party healing is needed, then daily resources have been consumed unnecessarily. If that other target ends up running out of hit points, then party actions are being sacrificed.</p><p></p><p>In short: rogues are pretty tanky. They have good AC, good hit dice and neat powers like uncanny dodge to further mitigate damage. Using stealth occasionally to ensure that monsters are doling out damage in the correct proportions to the right targets is great - it's a strength of rogues.</p><p></p><p>Using stealth constantly is sub-optimal unless the entire party is doing it all the time, and doing it all the time is sub-optimal because it essentially leads to rocket tag, where the entire enemy contingent target the lone PC who rolls low on their stealth check.</p><p></p><p>And finally it's sub-optimal because the most important resource of the game is the players time, and stealth checks and reactive perception checks slow the game to a crawl.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6939054, member: 5890"] One of the party's goals in combat is to minimize the use of resources to mitigate incoming damage over the course of the adventuring day. Every party member has a resource that can ONLY be used to mitigate damage, hit dice. If (for instance) the party rogue is never visible to target, while another target with a lower combination of defensive measures (ie - lower hit dice, less unused hit dice, lower AC, damage vulnerabilities, lack of uncanny dodge) IS visible, then that other target will most likely take up the slack. If that other target ends up running out of hit dice, and party healing is needed, then daily resources have been consumed unnecessarily. If that other target ends up running out of hit points, then party actions are being sacrificed. In short: rogues are pretty tanky. They have good AC, good hit dice and neat powers like uncanny dodge to further mitigate damage. Using stealth occasionally to ensure that monsters are doling out damage in the correct proportions to the right targets is great - it's a strength of rogues. Using stealth constantly is sub-optimal unless the entire party is doing it all the time, and doing it all the time is sub-optimal because it essentially leads to rocket tag, where the entire enemy contingent target the lone PC who rolls low on their stealth check. And finally it's sub-optimal because the most important resource of the game is the players time, and stealth checks and reactive perception checks slow the game to a crawl. [/QUOTE]
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DM Help! My rogue always spams Hide as a bonus action, and i cant target him!
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