Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Help! My rogue always spams Hide as a bonus action, and i cant target him!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6983905" data-attributes="member: 42582"><p>I know that you don't agree with [MENTION=6787503]Hriston[/MENTION]'s reading of the rules, but this makes me think that perhaps you also don't understand it.</p><p></p><p>Hriston distiguishes two cases: being under direct observation (= being seen clearly, at least nearly enough for present purposes), which (per the general hiding rules) precludes hiding; and being lightly obscured, which - if you are not a skulker, wild elf et al - will not allow you to remain hidden when someone looks at you.</p><p></p><p>The benefit conferred by skulker, mask of the wild, etc - on this analysis - is that if you are not observed, and hide in light obscurement, then when someone looks in your direction they won't see you unless their check beats your check. Whereas if you are an ordinary perosn, then (to reiterate the last clause of my previous paragraph) when someone looks in your direciton they will see you with no check required (because you're not hidden, because you're only lightly obscured and hence liable to being seen clearly).</p><p></p><p>In the fiction, here is what is going on (on [MENTION=6787503]Hriston[/MENTION]'s reading): if a wild elf standing in the rain is already under observation (= clearly seen), then any attempt to hide will fail (against that observer), because that observer can already see the elf and hence can keep track of the elf when the latter tries to step behind a rain drop. Whereas if an elf is standing unobserved in the rain, hiding behind the rain drops, then when an observer turns the corner and (thereby) has the elf enter his/her field of vision, s/he must make a check to see the elf because Mask of the Wild allows the elf to remain hidden behind rain drops. Whereas an ordinary person could not do that, and hence would automatically be seen when the would-be observer turns the corner.</p><p></p><p>You may not agree with this reading, but I don't think it's that hard to follow, or make sense of in either the rules or the fiction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6983905, member: 42582"] I know that you don't agree with [MENTION=6787503]Hriston[/MENTION]'s reading of the rules, but this makes me think that perhaps you also don't understand it. Hriston distiguishes two cases: being under direct observation (= being seen clearly, at least nearly enough for present purposes), which (per the general hiding rules) precludes hiding; and being lightly obscured, which - if you are not a skulker, wild elf et al - will not allow you to remain hidden when someone looks at you. The benefit conferred by skulker, mask of the wild, etc - on this analysis - is that if you are not observed, and hide in light obscurement, then when someone looks in your direction they won't see you unless their check beats your check. Whereas if you are an ordinary perosn, then (to reiterate the last clause of my previous paragraph) when someone looks in your direciton they will see you with no check required (because you're not hidden, because you're only lightly obscured and hence liable to being seen clearly). In the fiction, here is what is going on (on [MENTION=6787503]Hriston[/MENTION]'s reading): if a wild elf standing in the rain is already under observation (= clearly seen), then any attempt to hide will fail (against that observer), because that observer can already see the elf and hence can keep track of the elf when the latter tries to step behind a rain drop. Whereas if an elf is standing unobserved in the rain, hiding behind the rain drops, then when an observer turns the corner and (thereby) has the elf enter his/her field of vision, s/he must make a check to see the elf because Mask of the Wild allows the elf to remain hidden behind rain drops. Whereas an ordinary person could not do that, and hence would automatically be seen when the would-be observer turns the corner. You may not agree with this reading, but I don't think it's that hard to follow, or make sense of in either the rules or the fiction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Help! My rogue always spams Hide as a bonus action, and i cant target him!
Top