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DM Help - solo dragon stats check
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<blockquote data-quote="NNCSavage" data-source="post: 6198816" data-attributes="member: 6682577"><p>Looking to give my group a big send-off.</p><p>We're going to try some various stuff (paranoia, star wars, etc) in between now and Next release and then I will be running a conversion of WotBS.</p><p></p><p>They are level 6. They are all around the +11-13 to hit range</p><p>Paladin Goliath - generally runs the OA and slow aura/stance</p><p>Dragonborn blackguard - does cold necrotic with his dread smite(?), more dmg with CA</p><p>Half-Orc barbarian - has reach 2, feat for giving CA 1 square away, mainly uses jarring smash for granting CA</p><p>Cleric - melee based - blessing of battle used most often</p><p>Druid - controller can shift into a melee form that does reflex attacks, summons a frog they dubbed Darth Toad</p><p></p><p>Looking at pitting them against this:</p><p>Dragon-lich</p><p>Level 10 Solo Controller</p><p>Large Natural Magical Beast (dragon, undead)</p><p>Initiative +10</p><p>Senses Perception +12, darkvision</p><p>HP 428; Bloodied 214</p><p>AC 26; Fortitude 24, Reflex 25, Will 22</p><p>Immune disease fear poison; Resist 20 cold, 15 necrotic; Vulnerable 10 radiant</p><p>Saving Throws +5</p><p>Speed 7, climb 7 (spider climb), fly 10 (clumsy)</p><p>Action Points 2</p><p></p><p></p><p>Traits:</p><p>Action Recovery</p><p>When the dragon-luch ends it's turn, any dazing, stunning, or dominating effect on it ends.</p><p>Instinctive Domination</p><p>On an initiative of 10+ it's initiative check, the dragon can use a free action to use Mesmirizing Glare. If the dragon cannot use a free action due to dominating or stunned effect, that effect ends</p><p></p><p></p><p>m Bite (Standard; at-will) ♦ Necrotic</p><p>Reach 2: +15 vs AC; 2d8+13dmg, +2d8 vs stunned</p><p>m Claw (Standard; at-will)</p><p>Reach 2 (1 or 2 creatures, twice vs single); +15 vs AC Hit: 2d8+9 dmg Effect: can slide the target up to 2 squares</p><p>c Breath Weapon (Standard; recharge 56) ♦ Necrotic</p><p>Close Blast 5: +13 vs Reflex Hit: 2d8+17 necrotic damage and the target is weakened (save ends) Miss: Half Damage and target is weakened until end of it's next turn</p><p>r Mesmerizing Glare (Immediate Interrupt; at-will) ♦ fear</p><p>(1/round, when an enemy makes a melee attack against the dragon-lich) Ranged 5; +13 vs. Will; the target is stunned until the end of the dragon-lich's next turn.</p><p>c Frightful Presence (Standard; encounter) ♦ Fear</p><p>Close burst 5; targets enemies; +13 vs. Will Hit: the target is stunned until the end of the dragon-lich's next turn.</p><p>Bloodied Breath (Free; encounter)</p><p>Breath weapon recharges and the dragon-lich uses it immediately</p><p></p><p></p><p>Alignment Evil</p><p>Languages Common, draconic</p><p>Skills Arcana +11, History +11, Insight +12, Intimidate +11, Stealth +10</p><p></p><p>Assuming they do not beat the stealth check, the dragon lich will breathe in the surprise round.</p><p>first round otherwise would blast them with the breath weapon, then action point to drop the presence.</p><p>in later rounds priority would be:</p><p>breath if it recharges</p><p>focusing on stunned targets with bite, action points to focus if any are left</p><p>if no stunned targets claws</p><p></p><p>Thoughts? Changes?</p><p>I used some dmg numbers from sly flourish's cheat sheet. and some powers from various dragon in the draconomicon and the traits from the Vault.</p><p></p><p>Thanks for any comments in advance</p><p>-NNCSavage</p></blockquote><p></p>
[QUOTE="NNCSavage, post: 6198816, member: 6682577"] Looking to give my group a big send-off. We're going to try some various stuff (paranoia, star wars, etc) in between now and Next release and then I will be running a conversion of WotBS. They are level 6. They are all around the +11-13 to hit range Paladin Goliath - generally runs the OA and slow aura/stance Dragonborn blackguard - does cold necrotic with his dread smite(?), more dmg with CA Half-Orc barbarian - has reach 2, feat for giving CA 1 square away, mainly uses jarring smash for granting CA Cleric - melee based - blessing of battle used most often Druid - controller can shift into a melee form that does reflex attacks, summons a frog they dubbed Darth Toad Looking at pitting them against this: Dragon-lich Level 10 Solo Controller Large Natural Magical Beast (dragon, undead) Initiative +10 Senses Perception +12, darkvision HP 428; Bloodied 214 AC 26; Fortitude 24, Reflex 25, Will 22 Immune disease fear poison; Resist 20 cold, 15 necrotic; Vulnerable 10 radiant Saving Throws +5 Speed 7, climb 7 (spider climb), fly 10 (clumsy) Action Points 2 Traits: Action Recovery When the dragon-luch ends it's turn, any dazing, stunning, or dominating effect on it ends. Instinctive Domination On an initiative of 10+ it's initiative check, the dragon can use a free action to use Mesmirizing Glare. If the dragon cannot use a free action due to dominating or stunned effect, that effect ends m Bite (Standard; at-will) ♦ Necrotic Reach 2: +15 vs AC; 2d8+13dmg, +2d8 vs stunned m Claw (Standard; at-will) Reach 2 (1 or 2 creatures, twice vs single); +15 vs AC Hit: 2d8+9 dmg Effect: can slide the target up to 2 squares c Breath Weapon (Standard; recharge 56) ♦ Necrotic Close Blast 5: +13 vs Reflex Hit: 2d8+17 necrotic damage and the target is weakened (save ends) Miss: Half Damage and target is weakened until end of it's next turn r Mesmerizing Glare (Immediate Interrupt; at-will) ♦ fear (1/round, when an enemy makes a melee attack against the dragon-lich) Ranged 5; +13 vs. Will; the target is stunned until the end of the dragon-lich's next turn. c Frightful Presence (Standard; encounter) ♦ Fear Close burst 5; targets enemies; +13 vs. Will Hit: the target is stunned until the end of the dragon-lich's next turn. Bloodied Breath (Free; encounter) Breath weapon recharges and the dragon-lich uses it immediately Alignment Evil Languages Common, draconic Skills Arcana +11, History +11, Insight +12, Intimidate +11, Stealth +10 Assuming they do not beat the stealth check, the dragon lich will breathe in the surprise round. first round otherwise would blast them with the breath weapon, then action point to drop the presence. in later rounds priority would be: breath if it recharges focusing on stunned targets with bite, action points to focus if any are left if no stunned targets claws Thoughts? Changes? I used some dmg numbers from sly flourish's cheat sheet. and some powers from various dragon in the draconomicon and the traits from the Vault. Thanks for any comments in advance -NNCSavage [/QUOTE]
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