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DM Help - solo dragon stats check
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<blockquote data-quote="DEFCON 1" data-source="post: 6198879" data-attributes="member: 7006"><p>Just on first glance... +11 to +13 to hit means the party needs 13s to 15s to hit the lich (prior to hopefully getting combat advantage). Even with CA, that's 11s to 13s, which means they are hitting less than 50% of the time, thus prolonging the length of battle.</p><p></p><p>With the number of HP you have to go through to kill the lich solo... hitting at less than 50% is going to be a long, drawn out slog I suspect (<em>especially</em> if the party is Weakened throughout a lot of it). My personal choice if I was doing this fight would be to make sure both sides can hit their targets needing about 7+ or thereabouts, just so that the damage does get distributed out there. Better to let your monster get hit more often but have more HP than less HP but rarely getting hit. It keeps the players more involved in the combat, plus allows all the special abilities and tactical maneuvers to go off during the fight.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6198879, member: 7006"] Just on first glance... +11 to +13 to hit means the party needs 13s to 15s to hit the lich (prior to hopefully getting combat advantage). Even with CA, that's 11s to 13s, which means they are hitting less than 50% of the time, thus prolonging the length of battle. With the number of HP you have to go through to kill the lich solo... hitting at less than 50% is going to be a long, drawn out slog I suspect ([I]especially[/I] if the party is Weakened throughout a lot of it). My personal choice if I was doing this fight would be to make sure both sides can hit their targets needing about 7+ or thereabouts, just so that the damage does get distributed out there. Better to let your monster get hit more often but have more HP than less HP but rarely getting hit. It keeps the players more involved in the combat, plus allows all the special abilities and tactical maneuvers to go off during the fight. [/QUOTE]
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