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DM Help - solo dragon stats check
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<blockquote data-quote="NNCSavage" data-source="post: 6199047" data-attributes="member: 6682577"><p>I was trying to go with something hard (hence the +4 level) but after the responses and some more thought I came up with another idea:</p><p>I could go with a pair of elites, one controller, one artillery, give them something cool to do if they managed to get a PC caught in between them.</p><p>Maybe have them summon some skeletal guards or the like. Give them a trait to save out of daze/dominate/stun at a +5 if needed.</p><p></p><p>I also ran into an article by the Angry DM about making 3 stage solo to break it up and make it more interesting.</p><p>I cannot post the link due to my newness (google search: angry dm colmarr). each stage gets 1 breath use and 1 action point. halved damage since it gets 2 turns.</p><p>I could just re-skin the powers to go from a white dragon to the lich and just drop the defenses by 1 each to level 8 appropriate.</p><p>Maybe shed or reduce the cold resistance between stages 1 to 3. probably would not even need to have any conditions applied on attacks.</p><p></p><p>or combine the 2 and start with 2 elite whites w/ shared hp pool, stage 2 they go lich form and have the summons.</p><p></p><p>The problem with the melee versus flying monsters (they faced wyverns before) is that they ready an action to attack when the monster is in range.</p><p>So flyby attack, PC action , PC action, PC Action, rinse/repeat.</p><p>It was very tedious to keep track of (PC: *sigh* I ready my attack, again) and it ended up annoying all of us.</p><p>Perhaps I needed to incentive them more to come up with a different solution, although this same group once captured a goblin and forced him to act as bait (while tied to a rope) for monsters hidden in some dank water. Perhaps I can use the moonstaff they have from a previous puzzle again, allowing it to chain the dragon-lich for a short while.</p></blockquote><p></p>
[QUOTE="NNCSavage, post: 6199047, member: 6682577"] I was trying to go with something hard (hence the +4 level) but after the responses and some more thought I came up with another idea: I could go with a pair of elites, one controller, one artillery, give them something cool to do if they managed to get a PC caught in between them. Maybe have them summon some skeletal guards or the like. Give them a trait to save out of daze/dominate/stun at a +5 if needed. I also ran into an article by the Angry DM about making 3 stage solo to break it up and make it more interesting. I cannot post the link due to my newness (google search: angry dm colmarr). each stage gets 1 breath use and 1 action point. halved damage since it gets 2 turns. I could just re-skin the powers to go from a white dragon to the lich and just drop the defenses by 1 each to level 8 appropriate. Maybe shed or reduce the cold resistance between stages 1 to 3. probably would not even need to have any conditions applied on attacks. or combine the 2 and start with 2 elite whites w/ shared hp pool, stage 2 they go lich form and have the summons. The problem with the melee versus flying monsters (they faced wyverns before) is that they ready an action to attack when the monster is in range. So flyby attack, PC action , PC action, PC Action, rinse/repeat. It was very tedious to keep track of (PC: *sigh* I ready my attack, again) and it ended up annoying all of us. Perhaps I needed to incentive them more to come up with a different solution, although this same group once captured a goblin and forced him to act as bait (while tied to a rope) for monsters hidden in some dank water. Perhaps I can use the moonstaff they have from a previous puzzle again, allowing it to chain the dragon-lich for a short while. [/QUOTE]
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