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DM Help - solo dragon stats check
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<blockquote data-quote="NNCSavage" data-source="post: 6199100" data-attributes="member: 6682577"><p>Ok, here is the stage 1 option (flying ranged controller):</p><p>I created the Icy Snort option to give a controllery feel and give the melee chars an option to fight back if they pick up on it.</p><p>I'll probably ensure there is always at least one patch to pull spears from, if there is a prone target flyby attack makes sense.</p><p>Damage seems light but remember the dragon will likely get 2 attacks per round.</p><p></p><p>Young White Dragon (Stage 1) Level 8 Boss Soldier</p><p>Large natural magical beast (dragon) XP -</p><p>HP 130; AC 22; Fortitude 20; Reflex 21; Will 19</p><p>Speed 6, fly 8 (hover) Perception +6 Darkvision</p><p>Saving Throws +5; Action Points 1; Initiative +8</p><p>Vulnerability 10 fire; Resist 15 cold</p><p></p><p>Traits</p><p> Draconic Alacrity</p><p> A dragon makes two initiative checks and it takes a full turn on each initiative result. A dragon may take one immediate </p><p> action between the end of each of its turns and the start of its next.</p><p> Draconic Resilience</p><p> A dragon may save any effect or condition causing it to be dazed, dominated, or stunned at the end of each of its turns, even if the effect does not normally allow a save. A successful save ends the effect or condition. Gets an immediate +5 to save versus being knocked prone.</p><p></p><p>Standard Actions</p><p> m Bite (cold) • At-Will</p><p> Attack: Melee 2 (one creature); +14 vs. AC</p><p> Hit: 1d8 + 5 damage and the target takes ongoing 5 cold damage (save ends).</p><p> m Claw • At-Will</p><p> Attack: Melee 2 (one creature); +14 vs. AC</p><p> Hit: 1d10 + 8 damage.</p><p> M Double Attack • At-Will</p><p> Effect: The young white dragon makes two claw attacks. These can be against 2 different targets.</p><p> R Icy Snort • At-Will</p><p> Attack: Area burst 1 within 10 squares; +12 vs Reflex</p><p> Hit: 1d6+3 cold damage, saving throw or fall prone + make secondary attack against all adjacent creatures</p><p> Secondary Attack: +12 vs Reflex</p><p> Hit: 1d4+2 cold damage, saving throw or fall prone</p><p>creates Icy terrain in squares, lasts 2 rounds. Acrobatics DC 15 or fall prone on enter, counts as difficult terrain, limit 3 patches</p><p> Special: the ice patches can be broken off and used as spears that bypass the cold resist. +12 vs ac 1d8+8 dmg by PC</p><p>M Flyby Attack • At-Will</p><p>Effect: The young whitedragon flies 8 squares and makes a one melee basic attack at any point during that movement. The </p><p>dragon doesn't provoke opportunity attacks when moving away from the target.</p><p></p><p></p><p>Minor Actions</p><p> M Tail Slap • At-Will</p><p> Attack: Melee 2 (one creature); +12 vs. Reflex</p><p> Hit: The young white dragon slides the target 2 squares to a square adjacent to the dragon.</p><p></p><p></p><p>Triggered Actions</p><p> M Wing Snap • At-Will</p><p> Trigger: An enemy attacks the young white dragon while flanking it.</p><p> Attack (Immediate Reaction): Melee 2 (the triggering enemy); +12 vs. Fortitude</p><p> Hit: 1d8 + 5 damage and the target is pushed 1 square.</p><p> C Breath Weapon (cold) • At-Will</p><p> Trigger: The young white dragon is reduced to 0 or fewer HP</p><p> Special: The dragon may use this power even if a condition exists that would normally prevent it from doing so. </p><p> Attack (No Action): Close blast 5 (each creature in blast); +12 vs. Reflex</p><p> Hit: 4d6 + 5 cold damage. The young white dragon may make this attack even if a condition exists that would normally prevent it from doing so.</p><p> Effect: The dragon flies 8 squares. This movement does not provoke opportunity attacks. </p><p> Effect: After this action is fully resolved, the young white dragon is removed from the battlefield and replaced with a furious dragon-lich.</p><p> The furious dragon-lich rolls initiative and fights normally as a new creature entering the combat.</p></blockquote><p></p>
[QUOTE="NNCSavage, post: 6199100, member: 6682577"] Ok, here is the stage 1 option (flying ranged controller): I created the Icy Snort option to give a controllery feel and give the melee chars an option to fight back if they pick up on it. I'll probably ensure there is always at least one patch to pull spears from, if there is a prone target flyby attack makes sense. Damage seems light but remember the dragon will likely get 2 attacks per round. Young White Dragon (Stage 1) Level 8 Boss Soldier Large natural magical beast (dragon) XP - HP 130; AC 22; Fortitude 20; Reflex 21; Will 19 Speed 6, fly 8 (hover) Perception +6 Darkvision Saving Throws +5; Action Points 1; Initiative +8 Vulnerability 10 fire; Resist 15 cold Traits Draconic Alacrity A dragon makes two initiative checks and it takes a full turn on each initiative result. A dragon may take one immediate action between the end of each of its turns and the start of its next. Draconic Resilience A dragon may save any effect or condition causing it to be dazed, dominated, or stunned at the end of each of its turns, even if the effect does not normally allow a save. A successful save ends the effect or condition. Gets an immediate +5 to save versus being knocked prone. Standard Actions m Bite (cold) • At-Will Attack: Melee 2 (one creature); +14 vs. AC Hit: 1d8 + 5 damage and the target takes ongoing 5 cold damage (save ends). m Claw • At-Will Attack: Melee 2 (one creature); +14 vs. AC Hit: 1d10 + 8 damage. M Double Attack • At-Will Effect: The young white dragon makes two claw attacks. These can be against 2 different targets. R Icy Snort • At-Will Attack: Area burst 1 within 10 squares; +12 vs Reflex Hit: 1d6+3 cold damage, saving throw or fall prone + make secondary attack against all adjacent creatures Secondary Attack: +12 vs Reflex Hit: 1d4+2 cold damage, saving throw or fall prone creates Icy terrain in squares, lasts 2 rounds. Acrobatics DC 15 or fall prone on enter, counts as difficult terrain, limit 3 patches Special: the ice patches can be broken off and used as spears that bypass the cold resist. +12 vs ac 1d8+8 dmg by PC M Flyby Attack • At-Will Effect: The young whitedragon flies 8 squares and makes a one melee basic attack at any point during that movement. The dragon doesn't provoke opportunity attacks when moving away from the target. Minor Actions M Tail Slap • At-Will Attack: Melee 2 (one creature); +12 vs. Reflex Hit: The young white dragon slides the target 2 squares to a square adjacent to the dragon. Triggered Actions M Wing Snap • At-Will Trigger: An enemy attacks the young white dragon while flanking it. Attack (Immediate Reaction): Melee 2 (the triggering enemy); +12 vs. Fortitude Hit: 1d8 + 5 damage and the target is pushed 1 square. C Breath Weapon (cold) • At-Will Trigger: The young white dragon is reduced to 0 or fewer HP Special: The dragon may use this power even if a condition exists that would normally prevent it from doing so. Attack (No Action): Close blast 5 (each creature in blast); +12 vs. Reflex Hit: 4d6 + 5 cold damage. The young white dragon may make this attack even if a condition exists that would normally prevent it from doing so. Effect: The dragon flies 8 squares. This movement does not provoke opportunity attacks. Effect: After this action is fully resolved, the young white dragon is removed from the battlefield and replaced with a furious dragon-lich. The furious dragon-lich rolls initiative and fights normally as a new creature entering the combat. [/QUOTE]
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