Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DM help- Teaching players a lesson
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kengar" data-source="post: 528829" data-attributes="member: 3230"><p>OK. here's the situation:</p><p></p><p>Party discovered the hideout of a kidnapping ring (several peasants were snatched and the party went after the bad guys). They fought the baddies and cleared the place out but no sign of hostages. In the last room they fought in, they discovered a magic portal. Party decides to hoof it back to town (2 days each way) and rest up/buy new gear with the loot, etc. before tackling the portal. I already chided them slightly for walking away from potentially saving the peasants, but here's the second problem: there is a timetable of events going on beyond the portal. If the party delays too long, they would miss the "window" to deal with things and BAD Things can happen. End of the world-type things. </p><p></p><p>Now, I don't want to just trash the whole adventure by saying "You blew it!" and blowing up the planet, but this is a recurring problem with these players. They are often quite timid when it comes to pressing on when they are down a few spell slots or HP and they have the chance to walk away with some cash. I would like to teach them a lesson here about being heroes, but I don't want to just smack them down or railroad them.</p><p></p><p>I should also mention that the party is 8th level and this group was originally designed as more of a one-off for this module as opposed to an ongoing campaign (though there's no reason why the characters couldn't continue to be played). I play with this group regularly, though and part of me would really like to take this opportunity to give them an object lesson about being too cautious/calculating.</p><p></p><p>Any ideas on this? Thanks.</p></blockquote><p></p>
[QUOTE="kengar, post: 528829, member: 3230"] OK. here's the situation: Party discovered the hideout of a kidnapping ring (several peasants were snatched and the party went after the bad guys). They fought the baddies and cleared the place out but no sign of hostages. In the last room they fought in, they discovered a magic portal. Party decides to hoof it back to town (2 days each way) and rest up/buy new gear with the loot, etc. before tackling the portal. I already chided them slightly for walking away from potentially saving the peasants, but here's the second problem: there is a timetable of events going on beyond the portal. If the party delays too long, they would miss the "window" to deal with things and BAD Things can happen. End of the world-type things. Now, I don't want to just trash the whole adventure by saying "You blew it!" and blowing up the planet, but this is a recurring problem with these players. They are often quite timid when it comes to pressing on when they are down a few spell slots or HP and they have the chance to walk away with some cash. I would like to teach them a lesson here about being heroes, but I don't want to just smack them down or railroad them. I should also mention that the party is 8th level and this group was originally designed as more of a one-off for this module as opposed to an ongoing campaign (though there's no reason why the characters couldn't continue to be played). I play with this group regularly, though and part of me would really like to take this opportunity to give them an object lesson about being too cautious/calculating. Any ideas on this? Thanks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM help- Teaching players a lesson
Top