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DM help- Teaching players a lesson
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<blockquote data-quote="boxstop7" data-source="post: 528861" data-attributes="member: 8804"><p><strong>Just a thought...</strong></p><p></p><p>Have the portal closed when they return. See if they scratch their heads at all. Assuming they simply return to town again seeking further adventure, confront them with strange goings-on. One of the players perhaps has horrible dreams. One of them perhaps gets possessed at night and has no memory of what he/she had done the night before. Townsfolk are suddenly acting <strong>very</strong> peculiar. Beef up the BBEG (assuming there was one in the first place) and make him/her WAY more powerful than he/she would have been had they just gone through the portal. If any of them are good-aligned (and alignment means anything in your campaign), make them roll semi-daily will saves to avoid attacks of conscience. Make them search all over town for some way to re-open the portal. And when they do, make sure they see a horriffic scene, just to add drama to the fact that it wouldn't have been this bad had they acted immediately and had not been selfish. I would scale this based on how "damaged" the party was at the time they left. If they were only down a few HP and a few spells, I'd make it more severe. If half of the PCs had lost more than half of their HP, and the MUs were almost spent, I wouldn't be as harsh (as a rest would have been more justified). Take steps to demonstrate that their greed (running with the loot to buy more gear before tackling the problem) had DIRE consequences. Hope that at least gives you something to consider. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>~Box</p></blockquote><p></p>
[QUOTE="boxstop7, post: 528861, member: 8804"] [b]Just a thought...[/b] Have the portal closed when they return. See if they scratch their heads at all. Assuming they simply return to town again seeking further adventure, confront them with strange goings-on. One of the players perhaps has horrible dreams. One of them perhaps gets possessed at night and has no memory of what he/she had done the night before. Townsfolk are suddenly acting [B]very[/B] peculiar. Beef up the BBEG (assuming there was one in the first place) and make him/her WAY more powerful than he/she would have been had they just gone through the portal. If any of them are good-aligned (and alignment means anything in your campaign), make them roll semi-daily will saves to avoid attacks of conscience. Make them search all over town for some way to re-open the portal. And when they do, make sure they see a horriffic scene, just to add drama to the fact that it wouldn't have been this bad had they acted immediately and had not been selfish. I would scale this based on how "damaged" the party was at the time they left. If they were only down a few HP and a few spells, I'd make it more severe. If half of the PCs had lost more than half of their HP, and the MUs were almost spent, I wouldn't be as harsh (as a rest would have been more justified). Take steps to demonstrate that their greed (running with the loot to buy more gear before tackling the problem) had DIRE consequences. Hope that at least gives you something to consider. :) ~Box [/QUOTE]
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