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DM help- Teaching players a lesson
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<blockquote data-quote="Gothmog" data-source="post: 529240" data-attributes="member: 317"><p>I have found that its always a bad idea to "teach the PCs a lesson" in my years of gaming. What you want to happen in the game, and what they think is important might not always jive, and if you try to teach them a lesson it reinforces that what the DM wants out of the game is paramount to everything else.</p><p></p><p>IMO, what the PCs did wasn't unreasonable- they had every reason to believe the hostages were dead, and if they were low on resources, they probably felt it prudent to return to town and regroup before heading back. The PCs aren't being stupid or unheroic, they are practical, and are approaching the situation from a practical standpoint. Practicality and heroics often are at the opposite ends of the spectrum, and maybe these PCs don't WANT to be heroes. I'd say the best thing to do is talk with your players about what kind of game they want, and then go from there.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 529240, member: 317"] I have found that its always a bad idea to "teach the PCs a lesson" in my years of gaming. What you want to happen in the game, and what they think is important might not always jive, and if you try to teach them a lesson it reinforces that what the DM wants out of the game is paramount to everything else. IMO, what the PCs did wasn't unreasonable- they had every reason to believe the hostages were dead, and if they were low on resources, they probably felt it prudent to return to town and regroup before heading back. The PCs aren't being stupid or unheroic, they are practical, and are approaching the situation from a practical standpoint. Practicality and heroics often are at the opposite ends of the spectrum, and maybe these PCs don't WANT to be heroes. I'd say the best thing to do is talk with your players about what kind of game they want, and then go from there. [/QUOTE]
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DM help- Teaching players a lesson
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