Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Help: Tips and Tricks for Monsters In Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SigmaOne" data-source="post: 6639804" data-attributes="member: 6748799"><p>These are all wonderful, and I hope to see more, since I'm not the most tactically-oriented DM. This is really helpful. One thing I would say, though, is that unless there is a reason, monsters should be played generally according to their known traits and behaviors. For example, dragons are legendary not only for their prowess but also for their arrogance. I don't imagine a "typical" dragon would look to take hostages or play a defensive game until the PCs demonstrate that they are undoubtedly a match for the dragon. It would take the dragon some time to realize it has to fight smarter, by which point a well-matched and tactically-minded party could easily already have the battle in their favor. If the PCs are famous, if they have a history with the dragon to the point that the dragon knows they are no typical adventurers, or if they have been going around slaying dragons in nearby areas, then probably the dragon would go into the fight much more carefully. </p><p></p><p>Similarly the teaming up on a single character (the closest in many cases) makes sense and could easily bring a PC down (and if it's zombies or ghouls, kill them by attacking (eating) the unconscious), but if the nearest is a knight with magical breastplate, or a wizard with initiative who readied his action for when the monsters step en-masse into melee range then thunderwaves, so be it... the battle will likely go better for the PCs than if the monsters had done otherwise. </p><p></p><p>I guess my point here is that tactics shouldn't be the first thought on the DMs mind unless the monsters are of a nature or disposition that it would be the first thought on their own minds. Still there are plenty of cases where that should be... and no doubt, as with the rakshasa example, spell casters should be able to use their spells to good effect, which generally means the DM should take some time to think about all these spells, and how they might be best used, so that they can be prepared to run the casting monster as if it were highly experienced with its abilities, as it would be. But then, maybe a caster who has gone over into the political game and has not needed its magic for many years could be quite rusty with it, too. It depends on the situation.</p></blockquote><p></p>
[QUOTE="SigmaOne, post: 6639804, member: 6748799"] These are all wonderful, and I hope to see more, since I'm not the most tactically-oriented DM. This is really helpful. One thing I would say, though, is that unless there is a reason, monsters should be played generally according to their known traits and behaviors. For example, dragons are legendary not only for their prowess but also for their arrogance. I don't imagine a "typical" dragon would look to take hostages or play a defensive game until the PCs demonstrate that they are undoubtedly a match for the dragon. It would take the dragon some time to realize it has to fight smarter, by which point a well-matched and tactically-minded party could easily already have the battle in their favor. If the PCs are famous, if they have a history with the dragon to the point that the dragon knows they are no typical adventurers, or if they have been going around slaying dragons in nearby areas, then probably the dragon would go into the fight much more carefully. Similarly the teaming up on a single character (the closest in many cases) makes sense and could easily bring a PC down (and if it's zombies or ghouls, kill them by attacking (eating) the unconscious), but if the nearest is a knight with magical breastplate, or a wizard with initiative who readied his action for when the monsters step en-masse into melee range then thunderwaves, so be it... the battle will likely go better for the PCs than if the monsters had done otherwise. I guess my point here is that tactics shouldn't be the first thought on the DMs mind unless the monsters are of a nature or disposition that it would be the first thought on their own minds. Still there are plenty of cases where that should be... and no doubt, as with the rakshasa example, spell casters should be able to use their spells to good effect, which generally means the DM should take some time to think about all these spells, and how they might be best used, so that they can be prepared to run the casting monster as if it were highly experienced with its abilities, as it would be. But then, maybe a caster who has gone over into the political game and has not needed its magic for many years could be quite rusty with it, too. It depends on the situation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM Help: Tips and Tricks for Monsters In Combat
Top