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DM Help: Tips and Tricks for Monsters In Combat
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6639946" data-attributes="member: 6787650"><p>Glaive of Lifestealing deals an extra 10 necrotic damage on a hit, which would cancel out the ten temp HP.</p><p></p><p>RE: "how does he know?" The barbarian and friends are somewhat notorious at this point, so the Rakshasa (Lord Waldemar) has at least basic intelligence on them. Remember that the Rakshasa has also habitually been gathering information about everybody via Detect Thoughts. (BTW, I've ruled that "no material components" for monsters with innate spells is "no components" so that he can re-cast Disguise Self as needed; this would also apply to Detect Thoughts.) He may not know precisely about GWM, but if he orders the barbarian to "hit yourself as hard as you can" it doesn't matter. The fact that the glaive is magic is obvious to him since he knew the wizard who owned the magic sword which was rebuilt into the glaive--in short, he knows this weapon already, and he's interacted with the PCs extensively, and he's prime chancellor and spymaster of the kingdom they are from. I don't believe in metagaming against PCs (again, I don't even know the barbarian's exact stats!) but I don't have a problem with the barbarian knowing things that are relatively common knowledge, like the fact that the barbarian hits things really hard with his magic glaive. Lord Waldemar could have gotten that from talking to any of the sailors on their spelljamming ship, and they wouldn't have even thought there was anything wrong with letting him know.</p><p></p><p>This isn't just some random Rakshasa that they are meeting in a dungeon cell. And again, this thread is for discussing what <em>can</em> be done to PCs by monsters, not what <em>should</em> be done. Let's stay on-topic and share some more ideas please.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6639946, member: 6787650"] Glaive of Lifestealing deals an extra 10 necrotic damage on a hit, which would cancel out the ten temp HP. RE: "how does he know?" The barbarian and friends are somewhat notorious at this point, so the Rakshasa (Lord Waldemar) has at least basic intelligence on them. Remember that the Rakshasa has also habitually been gathering information about everybody via Detect Thoughts. (BTW, I've ruled that "no material components" for monsters with innate spells is "no components" so that he can re-cast Disguise Self as needed; this would also apply to Detect Thoughts.) He may not know precisely about GWM, but if he orders the barbarian to "hit yourself as hard as you can" it doesn't matter. The fact that the glaive is magic is obvious to him since he knew the wizard who owned the magic sword which was rebuilt into the glaive--in short, he knows this weapon already, and he's interacted with the PCs extensively, and he's prime chancellor and spymaster of the kingdom they are from. I don't believe in metagaming against PCs (again, I don't even know the barbarian's exact stats!) but I don't have a problem with the barbarian knowing things that are relatively common knowledge, like the fact that the barbarian hits things really hard with his magic glaive. Lord Waldemar could have gotten that from talking to any of the sailors on their spelljamming ship, and they wouldn't have even thought there was anything wrong with letting him know. This isn't just some random Rakshasa that they are meeting in a dungeon cell. And again, this thread is for discussing what [I]can[/I] be done to PCs by monsters, not what [I]should[/I] be done. Let's stay on-topic and share some more ideas please. [/QUOTE]
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