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DM Help: Tips and Tricks for Monsters In Combat
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6641415" data-attributes="member: 6787650"><p>By,"without compressing drowning time" do you mean "start a timer at the table; real time and game time pass at the same rate until an action is declared that requires slowdown, like combat"? That could put a lot of pressure on the players to decide quickly--sounds like fun.</p><p></p><p>This may be obvious but when running mobs of monsters, especially ones with stealth and missile weapons, you don't have to commit all your reserves immediately, nor fight to the death. Two lizard men could emerge from the river, throw a javelin each, and immediately submerge again. If the invaders pursue, that's when the other ten lizardmen throw THEIR javelins at the softest target before submerging themselves. They try to keep their distance and remain a force in being until the invaders are busy e.g. fighting carrion crawlers or spiders, then they throw more javelins and retreat back to the water. Without a swim speed, PCs will have real trouble closing in on the harassing lizard men, and they also won't be able to rest safely until these guys are dealt with.</p><p></p><p>Also, spread out so that one fireball can never hit more than 1/3 of your force. Remember that being fully submerged in water grants resistance to fire damage.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6641415, member: 6787650"] By,"without compressing drowning time" do you mean "start a timer at the table; real time and game time pass at the same rate until an action is declared that requires slowdown, like combat"? That could put a lot of pressure on the players to decide quickly--sounds like fun. This may be obvious but when running mobs of monsters, especially ones with stealth and missile weapons, you don't have to commit all your reserves immediately, nor fight to the death. Two lizard men could emerge from the river, throw a javelin each, and immediately submerge again. If the invaders pursue, that's when the other ten lizardmen throw THEIR javelins at the softest target before submerging themselves. They try to keep their distance and remain a force in being until the invaders are busy e.g. fighting carrion crawlers or spiders, then they throw more javelins and retreat back to the water. Without a swim speed, PCs will have real trouble closing in on the harassing lizard men, and they also won't be able to rest safely until these guys are dealt with. Also, spread out so that one fireball can never hit more than 1/3 of your force. Remember that being fully submerged in water grants resistance to fire damage. [/QUOTE]
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