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DM Help: Tips and Tricks for Monsters In Combat
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6641740" data-attributes="member: 6787650"><p>Here's another tip for running dragons:</p><p></p><p><strong>Before you attack, buzz the party first.</strong> If they're climbing the slopes to your lair and you find out about it, fly over them and them dive towards them at top speed. Pull out of the dive 100 feet above their head and head back to your lair, while keeping an eye behind you to see what they did. You may take a small amount of damage in the process (you can heal by resting for an hour if you like) but you'll gain valuable intelligence on how deadly these humans are at range, and you may burn their best spells as well since many players like to nova their high-level spells and daily powers early and often. Come back in twenty minutes, or an hour if you had to rest. Their Fire Shields will have run out, their paladins will have already burned their Channel Divinity on you the first time, their wizards will have dismissed Protection From Energy, etc. This second time around you can breathe on them as you strafe them, maybe grapple one of the PCs and fly off--but don't feel that you need to commit to a full attack yet unless they seem particularly helpless, in which case go to town.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6641740, member: 6787650"] Here's another tip for running dragons: [B]Before you attack, buzz the party first.[/B] If they're climbing the slopes to your lair and you find out about it, fly over them and them dive towards them at top speed. Pull out of the dive 100 feet above their head and head back to your lair, while keeping an eye behind you to see what they did. You may take a small amount of damage in the process (you can heal by resting for an hour if you like) but you'll gain valuable intelligence on how deadly these humans are at range, and you may burn their best spells as well since many players like to nova their high-level spells and daily powers early and often. Come back in twenty minutes, or an hour if you had to rest. Their Fire Shields will have run out, their paladins will have already burned their Channel Divinity on you the first time, their wizards will have dismissed Protection From Energy, etc. This second time around you can breathe on them as you strafe them, maybe grapple one of the PCs and fly off--but don't feel that you need to commit to a full attack yet unless they seem particularly helpless, in which case go to town. [/QUOTE]
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