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<blockquote data-quote="WanderingMonster" data-source="post: 5190999" data-attributes="member: 573"><p>I wouldn't say you blew it. First off, are your players more attached to their characters or the story? If the former, then messing with the barbarian's ear and humiliating him isn't probably the best way to go anyway. If the latter, then you might have missed an opportunity, but in the end learned a lesson you won't squander next time!</p><p></p><p>One thing that might have been cool is to let the goblin start to cut off his ear, but then give the barbarian a temporary Daily Power along the lines of "Reversal of Fortune" that lets him interrupt the action, spend a healing surge, and allow him to trade places with the target. You know, pulling victory from the jaws of defeat. The party can now walk away with ears and honor intact, but the barbarian has a nasty scar and a big old grudge.</p><p></p><p>Any time you can let the players win without it feeling cheap is a good DM moment.</p></blockquote><p></p>
[QUOTE="WanderingMonster, post: 5190999, member: 573"] I wouldn't say you blew it. First off, are your players more attached to their characters or the story? If the former, then messing with the barbarian's ear and humiliating him isn't probably the best way to go anyway. If the latter, then you might have missed an opportunity, but in the end learned a lesson you won't squander next time! One thing that might have been cool is to let the goblin start to cut off his ear, but then give the barbarian a temporary Daily Power along the lines of "Reversal of Fortune" that lets him interrupt the action, spend a healing surge, and allow him to trade places with the target. You know, pulling victory from the jaws of defeat. The party can now walk away with ears and honor intact, but the barbarian has a nasty scar and a big old grudge. Any time you can let the players win without it feeling cheap is a good DM moment. [/QUOTE]
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