Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
DM Hindsight is 20/20...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oryan77" data-source="post: 5196126" data-attributes="member: 18701"><p>This was one of my first hard learned lessons as a DM. I made the mistake of taking alignment too literally and used it as an excuse to transform an elf ranger into a hulking white beast (sort of like Thing from Fantastic Four). In my defense, I thought the player would find it really interesting, and I gave him a special camouflage ability. But the player didn't think it was as cool of a concept as I thought it was <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p>As cool as removing the ear would have been story wise, as others said, you need to think about if the player will be ok with it or not. Personally, something like that would be fine with me as a player because I find it more realistic & it adds character to my PC (and a good story to tell). But most players can't handle losing a freaking magic item & throw a tantrum about it, so you just gotta know the player.</p><p></p><p>But to answer your question, yeah, I always realize after a game that I should have handled a situation differently and I missed out on it. On the flip side though, more often I realize after a session that I can <strong>do</strong> something in the next session that will be fantastic based on what happened in a previous session. </p><p></p><p>This happened again this very last session. The PCs used a magic item to create a zombie follower. Then they had it follow a moving caravan while they talked to the patrons of the caravan. They even put a sign on the zombie that said something like, "Harmless, do not touch him please."</p><p></p><p>As lame as that was, I was thinking that I <strong>had</strong> to have the caravan guards kill the zombie because they don't know who ordered it to follow the caravan, and because...it's a dang zombie! But I recently thought that instead of doing that (and upsetting the players), when the PCs retrieve the zombie, they are going to find it covered in splats of mud, pebbles stuck in it's flesh, rotten vegetables hanging off it, & x-bow bolts & a couple arrows protruding from his body. Rather than kill it, the guards decided to use it as target practice for fun. It won't be dead so the players can't complain, it'll be amusing & unexpected, and I get to roleplay the guards boasting about it which will be fun for me <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Oryan77, post: 5196126, member: 18701"] This was one of my first hard learned lessons as a DM. I made the mistake of taking alignment too literally and used it as an excuse to transform an elf ranger into a hulking white beast (sort of like Thing from Fantastic Four). In my defense, I thought the player would find it really interesting, and I gave him a special camouflage ability. But the player didn't think it was as cool of a concept as I thought it was :o As cool as removing the ear would have been story wise, as others said, you need to think about if the player will be ok with it or not. Personally, something like that would be fine with me as a player because I find it more realistic & it adds character to my PC (and a good story to tell). But most players can't handle losing a freaking magic item & throw a tantrum about it, so you just gotta know the player. But to answer your question, yeah, I always realize after a game that I should have handled a situation differently and I missed out on it. On the flip side though, more often I realize after a session that I can [b]do[/b] something in the next session that will be fantastic based on what happened in a previous session. This happened again this very last session. The PCs used a magic item to create a zombie follower. Then they had it follow a moving caravan while they talked to the patrons of the caravan. They even put a sign on the zombie that said something like, "Harmless, do not touch him please." As lame as that was, I was thinking that I [b]had[/b] to have the caravan guards kill the zombie because they don't know who ordered it to follow the caravan, and because...it's a dang zombie! But I recently thought that instead of doing that (and upsetting the players), when the PCs retrieve the zombie, they are going to find it covered in splats of mud, pebbles stuck in it's flesh, rotten vegetables hanging off it, & x-bow bolts & a couple arrows protruding from his body. Rather than kill it, the guards decided to use it as target practice for fun. It won't be dead so the players can't complain, it'll be amusing & unexpected, and I get to roleplay the guards boasting about it which will be fun for me :lol: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM Hindsight is 20/20...
Top