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General Tabletop Discussion
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DM, How much time do you prepare before a session
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<blockquote data-quote="Evilhalfling" data-source="post: 2152308" data-attributes="member: 16991"><p>Im usually a 2 hrs of prep per 1 hour of game. </p><p>in small increments to mull over ideas, and a push at either the begining or end to stat out crap. The key I have learned is do no more than brainstorm plots that are more than 1 session away. This saves lots of useless work, but occasionally sends me winging stuff. Having 2 weeks between tabletop games makes finding the time a little easier. </p><p></p><p>Exception: Lairs and sites get fully developed upfront, even if I estimate 1-3 sessions to finish it. (never more than this, most of my sites are small.) Reactions to ongoing raids have to be decided on however. This normally requires rewritting where the sites inhabitants are, and where the valuables have been moved to. </p><p></p><p>I have a small pile of adventures that I designed that slipped out of place and were never run from earlier campaigns.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 2152308, member: 16991"] Im usually a 2 hrs of prep per 1 hour of game. in small increments to mull over ideas, and a push at either the begining or end to stat out crap. The key I have learned is do no more than brainstorm plots that are more than 1 session away. This saves lots of useless work, but occasionally sends me winging stuff. Having 2 weeks between tabletop games makes finding the time a little easier. Exception: Lairs and sites get fully developed upfront, even if I estimate 1-3 sessions to finish it. (never more than this, most of my sites are small.) Reactions to ongoing raids have to be decided on however. This normally requires rewritting where the sites inhabitants are, and where the valuables have been moved to. I have a small pile of adventures that I designed that slipped out of place and were never run from earlier campaigns. [/QUOTE]
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DM, How much time do you prepare before a session
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