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[DM]- How to get party together at beginning of new campaign?
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<blockquote data-quote="WonkaMania" data-source="post: 1235572" data-attributes="member: 11035"><p>Hey there everyone!</p><p></p><p> Thanks for the great ideas so far! I've read them all and I'm still thinking everything over, so feel free to give any more ideas if you have any! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> Wraith Form, Thank you for the advice! Perhaps I should kind of explain more of what I'm thinking though. I got the idea from a few NeverWinterNights on-line Persistant World modules that I've been playing. This one has it set up that you may NOT rest unless you have some food to do so! Characters in that world can buy food rations which are expensive, or you can buy a skinning knife and some oil relatively cheap. When you kill an animal, you can skin it to get it's hide and also meat. You then use the oil to create a campfire and cook your meat on the fire! A different one that I play in is the same in that you can *not* rest unless you eat food. In this world you pick your food off of plants and trees, or get eggs from chickens, milk from cows, and then use the cooking tradeskill to "make" something to eat! (a salad, a pie, etc..)</p><p></p><p> I thought those where both *very* cool ideas, and made it a bit more realistic and FUN! Oh, I just killed those orcs, but I'm down a few hitpoints, I'll rest now. Hmm.. no food.. I'm hungry.. oh, here's a berry bush! MMmm.. good berries.. ok, nap time now! hehe.</p><p></p><p> Really, I kind of want the game to be an experiment in *acting*! Sure their will still be quests and killing things and combat will be just as important as it normally is, but I also want the non-combat things to be important as well! Going to go down into a dungeon? Better take some food and water with you, who knows how long you'll be down there! Ahh.. you also have encumbrance to think of, so no you can't bring a month's worth of food with you! hehe!</p><p></p><p> I presented the idea to my group to see if they would like to play in this type of campaign, and there was an over-whelming response of *yes*! So, all in all, I think it will be pretty fun if I can pull it off and do it right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> ~Wonka</p></blockquote><p></p>
[QUOTE="WonkaMania, post: 1235572, member: 11035"] Hey there everyone! Thanks for the great ideas so far! I've read them all and I'm still thinking everything over, so feel free to give any more ideas if you have any! :) Wraith Form, Thank you for the advice! Perhaps I should kind of explain more of what I'm thinking though. I got the idea from a few NeverWinterNights on-line Persistant World modules that I've been playing. This one has it set up that you may NOT rest unless you have some food to do so! Characters in that world can buy food rations which are expensive, or you can buy a skinning knife and some oil relatively cheap. When you kill an animal, you can skin it to get it's hide and also meat. You then use the oil to create a campfire and cook your meat on the fire! A different one that I play in is the same in that you can *not* rest unless you eat food. In this world you pick your food off of plants and trees, or get eggs from chickens, milk from cows, and then use the cooking tradeskill to "make" something to eat! (a salad, a pie, etc..) I thought those where both *very* cool ideas, and made it a bit more realistic and FUN! Oh, I just killed those orcs, but I'm down a few hitpoints, I'll rest now. Hmm.. no food.. I'm hungry.. oh, here's a berry bush! MMmm.. good berries.. ok, nap time now! hehe. Really, I kind of want the game to be an experiment in *acting*! Sure their will still be quests and killing things and combat will be just as important as it normally is, but I also want the non-combat things to be important as well! Going to go down into a dungeon? Better take some food and water with you, who knows how long you'll be down there! Ahh.. you also have encumbrance to think of, so no you can't bring a month's worth of food with you! hehe! I presented the idea to my group to see if they would like to play in this type of campaign, and there was an over-whelming response of *yes*! So, all in all, I think it will be pretty fun if I can pull it off and do it right. :) ~Wonka [/QUOTE]
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