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<blockquote data-quote="CleverNickName" data-source="post: 9237618" data-attributes="member: 50987"><p>Heh, that's what I did too. I decided that the main villains of the campaign were going to be dragonborn cultists of Tiamat, so <em>my choice</em> (as the DM) was Dragonborn, Rogues, and Warlocks.</p><p></p><p></p><p>We have a pretty large gaming group (six players and the DM) so the field was already pretty wide. Smaller groups would probably need more options.</p><p></p><p>It would be really interesting if someday, nobody picks a spellcaster at all. Like, what if we ended up with a party of Barbarians, Fighters, Monks, and Rogues? We would have a no-spells D&D campaign! Sure, there would be pseudo-magical abilities, and lots of magic items that can emulate spells (like healing potions, a wand of magic missiles, or a circlet of blasting)...but imagine a game where nobody wanted to play casters! It hasn't happened yet, but it <em>could</em> happen.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9237618, member: 50987"] Heh, that's what I did too. I decided that the main villains of the campaign were going to be dragonborn cultists of Tiamat, so [I]my choice[/I] (as the DM) was Dragonborn, Rogues, and Warlocks. We have a pretty large gaming group (six players and the DM) so the field was already pretty wide. Smaller groups would probably need more options. It would be really interesting if someday, nobody picks a spellcaster at all. Like, what if we ended up with a party of Barbarians, Fighters, Monks, and Rogues? We would have a no-spells D&D campaign! Sure, there would be pseudo-magical abilities, and lots of magic items that can emulate spells (like healing potions, a wand of magic missiles, or a circlet of blasting)...but imagine a game where nobody wanted to play casters! It hasn't happened yet, but it [I]could[/I] happen. [/QUOTE]
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