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DM in trouble needs advice/help to balance encounters in his campaign.
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<blockquote data-quote="abirdcall" data-source="post: 7833009" data-attributes="member: 6748898"><p>Could you provide examples of encounters that were too easy?</p><p></p><p>There is a lot of potential for the DM to make the encounter itself easy regardless of what creatures the player's are facing.</p><p></p><p>Aside from that HotDQ has very powerful creatures in it. The party is expected to engage in the exploration and social interaction pillars to survive. How much did you change?</p><p></p><p>Do you have the DMG? There is a page there which shows you how to estimate what will be medium, hard, or deadly encounters (with definitions of what that means).</p><p></p><p>Finally, how many encounters are the party facing per long rest on average? 6 is a good number. Some days can be shorter of course but the threat of having more is what is important. Long rest characters are overpowered if they only face 1-2 encounters per long rest. Individual encounters can be easy, it's surviving many of them that becomes increasingly difficult.</p><p></p><p>- Oh, one more thing - How many players are there? 4 is the sweet spot. The game really starts to break down with 6+. The sheer number of actions the party has every turn means they will have a lot of control over battles. The counter to this is to have even more enemy creatures which creates even longer fights. You're going to end up having little spot light time per player, a lot more combat time than a typical D&D game would have, and balance will tend towards extremes - enemies wiped out or the party in a death spiral.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7833009, member: 6748898"] Could you provide examples of encounters that were too easy? There is a lot of potential for the DM to make the encounter itself easy regardless of what creatures the player's are facing. Aside from that HotDQ has very powerful creatures in it. The party is expected to engage in the exploration and social interaction pillars to survive. How much did you change? Do you have the DMG? There is a page there which shows you how to estimate what will be medium, hard, or deadly encounters (with definitions of what that means). Finally, how many encounters are the party facing per long rest on average? 6 is a good number. Some days can be shorter of course but the threat of having more is what is important. Long rest characters are overpowered if they only face 1-2 encounters per long rest. Individual encounters can be easy, it's surviving many of them that becomes increasingly difficult. - Oh, one more thing - How many players are there? 4 is the sweet spot. The game really starts to break down with 6+. The sheer number of actions the party has every turn means they will have a lot of control over battles. The counter to this is to have even more enemy creatures which creates even longer fights. You're going to end up having little spot light time per player, a lot more combat time than a typical D&D game would have, and balance will tend towards extremes - enemies wiped out or the party in a death spiral. [/QUOTE]
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DM in trouble needs advice/help to balance encounters in his campaign.
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