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General Tabletop Discussion
*Dungeons & Dragons
DM in trouble needs advice/help to balance encounters in his campaign.
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<blockquote data-quote="EpicureanDM" data-source="post: 7836750" data-attributes="member: 6996003"><p>I'm with you, but put a lot of emphasis on the part about whether the pacing is being handled via other pressures in the world. New DMs can really struggle with the solutions you're describing, especially in the moment when sitting at the table. How much stronger should the enemy be if the party rests for an hour? If the rivals get there first, is the DM ready for that? Unless DMs are using <em>Dungeon World</em>-style Fronts (and why would new D&D DMs be expected to?), then the DM needs to improvise and calibrate difficulty on the fly. Part of improving as a DM involves becoming better at improvising that sort of thing, but [USER=6933196]@tom1017[/USER] is a relatively new DM (with lots of players experience). One benefit of <em>13th Age</em>'s approach is that it puts less pressure on the DM's ability to improvise. They can build confidence with the other parts of the game without worrying as much on the game's difficulty. That's why I often recommend it. But if Tom feels confident or comfortable in their ability to improvise these pacing obstacles in game, then it just remains to find the right sweet spot of in-game time for rests. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>I don't remember seeing it put that way before, but I like it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="EpicureanDM, post: 7836750, member: 6996003"] I'm with you, but put a lot of emphasis on the part about whether the pacing is being handled via other pressures in the world. New DMs can really struggle with the solutions you're describing, especially in the moment when sitting at the table. How much stronger should the enemy be if the party rests for an hour? If the rivals get there first, is the DM ready for that? Unless DMs are using [I]Dungeon World[/I]-style Fronts (and why would new D&D DMs be expected to?), then the DM needs to improvise and calibrate difficulty on the fly. Part of improving as a DM involves becoming better at improvising that sort of thing, but [USER=6933196]@tom1017[/USER] is a relatively new DM (with lots of players experience). One benefit of [I]13th Age[/I]'s approach is that it puts less pressure on the DM's ability to improvise. They can build confidence with the other parts of the game without worrying as much on the game's difficulty. That's why I often recommend it. But if Tom feels confident or comfortable in their ability to improvise these pacing obstacles in game, then it just remains to find the right sweet spot of in-game time for rests. ;) I don't remember seeing it put that way before, but I like it. :) [/QUOTE]
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DM in trouble needs advice/help to balance encounters in his campaign.
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