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DM in way over my head
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<blockquote data-quote="jbear" data-source="post: 4946401" data-attributes="member: 75065"><p>Im not sure this is such sound advice if you already feel in over your head. the last thing you want to add to your worry is converting a module from an earlier edition. this may be something to consider to do in the future if things go well and you are comfortable with the system and familiar with your sources.</p><p> </p><p>8 is very tricky. splitting is a good plan. maybe some wont be interested after giving it a whirl... Some of the magic is going to be inevitably lost, i imagine, not playing in person, so going from WoW to dnd improvisation online... may not be everyone's cup of tea. If everyone is interested... gulp...do you have time to run two groups?</p><p> </p><p>Although from an experienced gamer's point of view Keep of the Shadowfell might seem 2 dimensional, gamers new to tabletop RPG ma not have the same perception. </p><p>Personally, when I use ready made modules, I take them as a base. As they game plays I try and weave in my own flavour, building on what's already there. It's also nice to let your players inspire the evolution of the story, be it changing elements of the story following things they show interest in investigating, or playing off their suspicions as to what is going on. That is the beauty of dnd. you're not limited to mindlessly running through the motions of playing out the adventure written in the module. you can let your imagination bring it to life and give it more flavour and depth. that process can happen as you play, between one session and the next.</p><p> </p><p>Its a bit like having a solid piece of already cooked meat. Add spices and condiments to your taste.</p><p> </p><p>There are some great threads on what some people have done with KotS, especially LostSouls thread called something like Sandboxing in the Nentir Vale... maybe someone savvy could post a link.</p><p> </p><p>RPG maptool (is that the right name) seems like a pretty solid engine that can deal with grid combat fairly well. If they are coming from WoW, they are going to want a decent amount of hack 'n slash i'd imagine... could be wrong. Anyway, good luck, and let us know how it went. I'm curious.</p></blockquote><p></p>
[QUOTE="jbear, post: 4946401, member: 75065"] Im not sure this is such sound advice if you already feel in over your head. the last thing you want to add to your worry is converting a module from an earlier edition. this may be something to consider to do in the future if things go well and you are comfortable with the system and familiar with your sources. 8 is very tricky. splitting is a good plan. maybe some wont be interested after giving it a whirl... Some of the magic is going to be inevitably lost, i imagine, not playing in person, so going from WoW to dnd improvisation online... may not be everyone's cup of tea. If everyone is interested... gulp...do you have time to run two groups? Although from an experienced gamer's point of view Keep of the Shadowfell might seem 2 dimensional, gamers new to tabletop RPG ma not have the same perception. Personally, when I use ready made modules, I take them as a base. As they game plays I try and weave in my own flavour, building on what's already there. It's also nice to let your players inspire the evolution of the story, be it changing elements of the story following things they show interest in investigating, or playing off their suspicions as to what is going on. That is the beauty of dnd. you're not limited to mindlessly running through the motions of playing out the adventure written in the module. you can let your imagination bring it to life and give it more flavour and depth. that process can happen as you play, between one session and the next. Its a bit like having a solid piece of already cooked meat. Add spices and condiments to your taste. There are some great threads on what some people have done with KotS, especially LostSouls thread called something like Sandboxing in the Nentir Vale... maybe someone savvy could post a link. RPG maptool (is that the right name) seems like a pretty solid engine that can deal with grid combat fairly well. If they are coming from WoW, they are going to want a decent amount of hack 'n slash i'd imagine... could be wrong. Anyway, good luck, and let us know how it went. I'm curious. [/QUOTE]
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