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DM in way over my head
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<blockquote data-quote="rakeleer" data-source="post: 4952372" data-attributes="member: 72923"><p><strong>For those that were curious</strong></p><p></p><p>I'm very impressed by the willingness to help from the community here. Thanks a ton everyone!</p><p></p><p>Here's what went down:</p><p></p><p>I wrote my own adventure in Masterplanner (amazing tool!). My 8 players used Character Builder and sent me their sheets. There were quite a few conversations in Vent about decisions, rules, etc, before the game.</p><p></p><p>We tested our tools (ScreenMonkey on the player end - just a web page) and opened an Obisidian Portal page for the campaign, seeding the world with a map and some details about the local regions.</p><p></p><p>I ran a quick 10-30 minute diceless prelude with each player, sometimes in pairs (or one trio) to establish their characters background, and set up the RP environment for the first game.</p><p></p><p>I used Masterplanner's combat maps only locally, mainly so I could use it to track initiative and NPC hitpoints.</p><p></p><p>Sunday night, we started at 9 sharp and went to midnight sharp. By the end of the evening, everyone had a fairly good grasp of the basic mechanics, they had completed a skill challenge, a combat, and done at least 40 minutes of actual role-playing.</p><p></p><p>Screenmonkey seemed to buckle under more than 4 users, and there were complaints about it being very slow to update. After our first session, I get 5 or 6 players to stay behind and help me test Maptool with them. It worked very well, and we will be using it starting next week.</p><p></p><p>I still feel like 8 players is too many, but now I know it doesn't have to be the-sky-is-falling-and-we're-all-going-to-die too many.</p></blockquote><p></p>
[QUOTE="rakeleer, post: 4952372, member: 72923"] [b]For those that were curious[/b] I'm very impressed by the willingness to help from the community here. Thanks a ton everyone! Here's what went down: I wrote my own adventure in Masterplanner (amazing tool!). My 8 players used Character Builder and sent me their sheets. There were quite a few conversations in Vent about decisions, rules, etc, before the game. We tested our tools (ScreenMonkey on the player end - just a web page) and opened an Obisidian Portal page for the campaign, seeding the world with a map and some details about the local regions. I ran a quick 10-30 minute diceless prelude with each player, sometimes in pairs (or one trio) to establish their characters background, and set up the RP environment for the first game. I used Masterplanner's combat maps only locally, mainly so I could use it to track initiative and NPC hitpoints. Sunday night, we started at 9 sharp and went to midnight sharp. By the end of the evening, everyone had a fairly good grasp of the basic mechanics, they had completed a skill challenge, a combat, and done at least 40 minutes of actual role-playing. Screenmonkey seemed to buckle under more than 4 users, and there were complaints about it being very slow to update. After our first session, I get 5 or 6 players to stay behind and help me test Maptool with them. It worked very well, and we will be using it starting next week. I still feel like 8 players is too many, but now I know it doesn't have to be the-sky-is-falling-and-we're-all-going-to-die too many. [/QUOTE]
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